Alibek Omarov
628ac376ed
engine: client: s_dsp: refactoring from hldsp
2024-01-13 05:29:43 +03:00
Alibek Omarov
51d4716bcb
engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
2024-01-12 03:27:05 +03:00
Alibek Omarov
05579927a5
engine: client: sound: move dsp cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
27d9fc0afe
engine: client: sound: remove unused functions
2023-04-03 03:55:57 +03:00
Alibek Omarov
8293bc91d4
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
2023-02-18 03:37:20 +03:00
Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2022-08-20 15:36:02 +03:00
Velaron
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
Alibek Omarov
6571c78ed4
engine: client: hide late precache warning under s_warn_late_precache cvar
...
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
Alibek Omarov
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
Alibek Omarov
60c10333aa
engine: client: fix sound not spatialized correctly, remove unused field from rawchan
2021-06-07 02:21:46 +03:00
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Andrey Akhmichin
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
Alibek Omarov
40211efa9a
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
2019-07-09 13:17:10 +03:00
Alibek Omarov
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
Alibek Omarov
80fc7209ed
sound: move related function declarations to platform header. Remove unused.
2019-01-07 04:07:06 +03:00
Alibek Omarov
a03aa3ddb3
Merge 4281 update
2018-10-28 00:39:29 +03:00
Alibek Omarov
aae3510763
Apply 4281 update
2018-10-27 23:32:09 +03:00
Alibek Omarov
f4567b2c9d
sound: make snd_mute_losefocus accessible outside
2018-10-22 00:36:38 +03:00
mittorn
491188a0f3
Merge branch 'original'
2018-10-04 14:27:14 +07:00
mittorn
5c738b3402
Apply 4253 update
2018-10-04 13:08:48 +07:00
Alibek Omarov
5744aa8d9e
Add SDL sound backend
2018-04-17 03:44:53 +03:00
Alibek Omarov
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
2018-04-13 19:23:45 +03:00