Alibek Omarov
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d0a39ef492
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engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
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3 years ago |
Alibek Omarov
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284eeea3c3
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engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
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3 years ago |
Alibek Omarov
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664506f79e
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engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
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3 years ago |
Gleb Mazovetskiy
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4daa7c23a0
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SDL2 GameController: Map axes to engine explicitly
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4 years ago |
mittorn
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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5 years ago |
mittorn
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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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5 years ago |
Alibek Omarov
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6aa4765c3e
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engine: input: implement input devices collecting
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6 years ago |
Alibek Omarov
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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6 years ago |
Alibek Omarov
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ab7a67464b
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engine: fix long<->int conversion UBs
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6 years ago |
Alibek Omarov
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7c9af89620
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input: remove unneeded joy_found extern
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6 years ago |
Alibek Omarov
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40094f2867
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Move client-only parts to client
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7 years ago |
Alibek Omarov
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92c321848d
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Adapt input code to newer engine
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7 years ago |
Alibek Omarov
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4189af8b50
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Engine input port. Incomplete integration of touch, gamepad, evdev input
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7 years ago |
Alibek Omarov
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5a1b03ac20
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Integrate FWGS vgui_support
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7 years ago |
Alibek Omarov
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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7 years ago |