41 Commits (045caacfee51a9308ceeeb953bc60ec01c0c890b)

Author SHA1 Message Date
Alibek Omarov b1d60c248d engine: client: move main client cvars to static allocation 1 year ago
Alibek Omarov cd022bdac7 engine: client: move keys cvars to static allocation 1 year ago
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 1 year ago
Alibek Omarov 8f207362a5 public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 1 year ago
Alibek Omarov 5d387101b9 engine: client: remove unused Key_IsBind 1 year ago
fgsfds 5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 1 year ago
Alibek Omarov c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 1 year ago
Alibek Omarov c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
fgsfds 705f252ed8 nswitch: don't automatically pop up OSK when opening console 1 year ago
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager 1 year ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2 years ago
SNMetamorph b175d6d95f engine: client: fixed forced text input turn off in Key_EnableTextInput 2 years ago
Alibek Omarov 2356bc9905 engine: client: escape keybindings and rcon commands 3 years ago
Alibek Omarov f2a9f805b8 engine: client: redefine some cvars as filterable 3 years ago
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 3 years ago
Alibek Omarov 94dc74a37f engine: restrict potentially harmful engine commands 3 years ago
Alibek Omarov 0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 3 years ago
Nord1cWarr1or 8d793521c4
engine: keys: fix misleading comment 3 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
mittorn 26a1ba543f client: add some useful keys to Key_ToUpper 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 9d826016b0 engine: finish sdl1.2 port 5 years ago
mittorn 5e31e3fad0 keys: rotation support 5 years ago
mittorn 57d48b64eb keys: add OSK 5 years ago
mittorn 7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 5 years ago
Alibek Omarov 3bf5f19446 keys: fix default binding of ESC button after unbindall command 5 years ago
Alibek Omarov 7d10660b87 engine: keys: give gamepad keys names 5 years ago
Alibek Omarov 8770bdc694 keys: allow autorepeat for menu and console for any keys 6 years ago
Alibek Omarov d18708acf5 keys: fix indentation 6 years ago
Alibek Omarov 960e46c564 engine: adapt engine code to new platform backends system 6 years ago
Alibek Omarov efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 6 years ago
Alibek Omarov 63513ec475 Small refactoring of EnableTextInput 6 years ago
Alibek Omarov d3990e03e6 Add text input mode calls where they should be. Disable text input mode at initialization 6 years ago
Alibek Omarov 40094f2867 Move client-only parts to client 6 years ago
Alibek Omarov 92c321848d Adapt input code to newer engine 6 years ago
Alibek Omarov 4189af8b50 Engine input port. Incomplete integration of touch, gamepad, evdev input 6 years ago
Alibek Omarov 5a1b03ac20 Integrate FWGS vgui_support 6 years ago
Alibek Omarov 8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 6 years ago