|
|
@ -314,12 +314,6 @@ void GAME_EXPORT GL_SetTexCoordArrayMode() |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void GAME_EXPORT GL_OnContextCreated() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
//R_InitBlit();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void GAME_EXPORT GL_InitExtensions() |
|
|
|
void GAME_EXPORT GL_InitExtensions() |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
@ -364,12 +358,13 @@ void GAME_EXPORT R_SetupSky(const char *skyboxname) |
|
|
|
|
|
|
|
|
|
|
|
qboolean GAME_EXPORT VID_ScreenShot(const char *filename, int shot_type) |
|
|
|
qboolean GAME_EXPORT VID_ScreenShot(const char *filename, int shot_type) |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
qboolean GAME_EXPORT VID_CubemapShot(const char *base, uint size, const float *vieworg, qboolean skyshot) |
|
|
|
qboolean GAME_EXPORT VID_CubemapShot(const char *base, uint size, const float *vieworg, qboolean skyshot) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// cubemaps? in my softrender???
|
|
|
|
// cubemaps? in my softrender???
|
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette) |
|
|
|
void R_InitSkyClouds(mip_t *mt, texture_t *tx, qboolean custom_palette) |
|
|
@ -457,7 +452,6 @@ ref_interface_t gReffuncs = |
|
|
|
R_Shutdown, |
|
|
|
R_Shutdown, |
|
|
|
|
|
|
|
|
|
|
|
GL_SetupAttributes, |
|
|
|
GL_SetupAttributes, |
|
|
|
GL_OnContextCreated, |
|
|
|
|
|
|
|
GL_InitExtensions, |
|
|
|
GL_InitExtensions, |
|
|
|
GL_ClearExtensions, |
|
|
|
GL_ClearExtensions, |
|
|
|
|
|
|
|
|
|
|
|