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@ -374,7 +374,6 @@ void GL_BackendStartFrame( void ); |
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void GL_BackendEndFrame( void ); |
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void GL_BackendEndFrame( void ); |
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void GL_CleanUpTextureUnits( int last ); |
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void GL_CleanUpTextureUnits( int last ); |
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void GL_Bind( int tmu, unsigned int texnum ); |
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void GL_Bind( int tmu, unsigned int texnum ); |
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void GL_LoadTexMatrix( const matrix4x4 m ); |
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void GL_LoadTexMatrixExt( const float *glmatrix ); |
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void GL_LoadTexMatrixExt( const float *glmatrix ); |
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void GL_LoadMatrix( const matrix4x4 source ); |
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void GL_LoadMatrix( const matrix4x4 source ); |
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void GL_TexGen( unsigned int coord, unsigned int mode ); |
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void GL_TexGen( unsigned int coord, unsigned int mode ); |
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@ -465,7 +464,6 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node ); |
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colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec ); |
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colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec ); |
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int R_CountSurfaceDlights( msurface_t *surf ); |
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int R_CountSurfaceDlights( msurface_t *surf ); |
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colorVec R_LightPoint( const vec3_t p0 ); |
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colorVec R_LightPoint( const vec3_t p0 ); |
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int R_CountDlights( void ); |
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#endif |
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#endif |
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//
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//
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// gl_rmain.c
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// gl_rmain.c
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@ -488,17 +486,11 @@ void R_DrawFog( void ); |
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//
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//
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// gl_rmath.c
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// gl_rmath.c
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//
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//
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void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] ); |
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void Matrix4x4_FromArrayFloatGL( matrix4x4 out, const float in[16] ); |
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void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 ); |
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void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 ); |
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void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_ConcatScale( matrix4x4 out, float x ); |
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void Matrix4x4_ConcatScale3( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z ); |
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void Matrix4x4_CreateScale( matrix4x4 out, float x ); |
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void Matrix4x4_CreateScale3( matrix4x4 out, float x, float y, float z ); |
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void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar); |
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void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar); |
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void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar); |
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void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar); |
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void Matrix4x4_CreateModelview( matrix4x4 out ); |
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void Matrix4x4_CreateModelview( matrix4x4 out ); |
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@ -522,7 +514,6 @@ texture_t *R_TextureAnimation( msurface_t *s ); |
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void GL_SetupFogColorForSurfaces( void ); |
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void GL_SetupFogColorForSurfaces( void ); |
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void R_DrawAlphaTextureChains( void ); |
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void R_DrawAlphaTextureChains( void ); |
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void GL_RebuildLightmaps( void ); |
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void GL_RebuildLightmaps( void ); |
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void GL_InitRandomTable( void ); |
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void GL_BuildLightmaps( void ); |
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void GL_BuildLightmaps( void ); |
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void GL_ResetFogColor( void ); |
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void GL_ResetFogColor( void ); |
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void R_GenerateVBO(); |
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void R_GenerateVBO(); |
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@ -551,7 +542,6 @@ void R_DrawSpriteModel( cl_entity_t *e ); |
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void R_StudioInit( void ); |
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void R_StudioInit( void ); |
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void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ); |
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void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ); |
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void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
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void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles ); |
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float CL_GetSequenceDuration( cl_entity_t *ent, int sequence ); |
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struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e ); |
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struct mstudiotex_s *R_StudioGetTexture( cl_entity_t *e ); |
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int R_GetEntityRenderMode( cl_entity_t *ent ); |
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int R_GetEntityRenderMode( cl_entity_t *ent ); |
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void R_DrawStudioModel( cl_entity_t *e ); |
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void R_DrawStudioModel( cl_entity_t *e ); |
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@ -1009,8 +999,6 @@ extern affinetridesc_t r_affinetridesc; |
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void D_DrawSurfaces (void); |
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void D_DrawSurfaces (void); |
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void R_DrawParticle( void ); |
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void R_DrawParticle( void ); |
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void D_ViewChanged (void); |
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void D_ViewChanged (void); |
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void D_WarpScreen (void); |
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void R_PolysetUpdateTables (void); |
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//=======================================================================//
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//=======================================================================//
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@ -1198,6 +1186,7 @@ void R_ScanEdges (void); |
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//
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//
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// r_surf.c
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// r_surf.c
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//
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//
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void GL_InitRandomTable( void ); |
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void D_FlushCaches( void ); |
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void D_FlushCaches( void ); |
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//
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//
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