|
|
@ -1792,7 +1792,11 @@ void R_GenerateVBO( void ) |
|
|
|
R_ClearVBO(); |
|
|
|
R_ClearVBO(); |
|
|
|
|
|
|
|
|
|
|
|
// we do not want to write vbo code that does not use multitexture
|
|
|
|
// we do not want to write vbo code that does not use multitexture
|
|
|
|
|
|
|
|
#if ALLOW_VBO |
|
|
|
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 ) |
|
|
|
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 ) |
|
|
|
|
|
|
|
#else |
|
|
|
|
|
|
|
if( 1 ) |
|
|
|
|
|
|
|
#endif |
|
|
|
{ |
|
|
|
{ |
|
|
|
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY ); |
|
|
|
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY ); |
|
|
|
return; |
|
|
|
return; |
|
|
|