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@ -83,14 +83,13 @@ void VGUI_InitCursors( void )
@@ -83,14 +83,13 @@ void VGUI_InitCursors( void )
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s_pDefaultCursor[dc_sizeall] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL); |
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s_pDefaultCursor[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO); |
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s_pDefaultCursor[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND); |
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//host.mouse_visible = true;
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SDL_SetCursor( s_pDefaultCursor[dc_arrow] ); |
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#endif |
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} |
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void GAME_EXPORT VGUI_CursorSelect(enum VGUI_DefaultCursor cursor ) |
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void GAME_EXPORT VGUI_CursorSelect( enum VGUI_DefaultCursor cursor ) |
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{ |
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qboolean visible; |
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if( cls.key_dest != key_game || cl.paused ) |
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return; |
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@ -105,31 +104,26 @@ void GAME_EXPORT VGUI_CursorSelect(enum VGUI_DefaultCursor cursor )
@@ -105,31 +104,26 @@ void GAME_EXPORT VGUI_CursorSelect(enum VGUI_DefaultCursor cursor )
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break; |
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} |
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host.mouse_visible = visible; |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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/// TODO: platform cursors
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if( CVAR_TO_BOOL( touch_emulate ) ) |
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return; |
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if( host.mouse_visible ) |
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{ |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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SDL_SetCursor( s_pDefaultCursor[cursor] ); |
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SDL_ShowCursor( true ); |
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} |
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else |
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{ |
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SDL_ShowCursor( false ); |
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if( host.mouse_visible ) |
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SDL_GetRelativeMouseState( NULL, NULL ); |
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Key_EnableTextInput( false, true ); |
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} |
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//SDL_SetRelativeMouseMode(false);
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#endif |
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if( s_currentCursor == cursor ) |
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return; |
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s_currentCursor = cursor; |
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host.mouse_visible = visible; |
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} |
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byte GAME_EXPORT VGUI_GetColor( int i, int j) |
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@ -138,18 +132,6 @@ byte GAME_EXPORT VGUI_GetColor( int i, int j)
@@ -138,18 +132,6 @@ byte GAME_EXPORT VGUI_GetColor( int i, int j)
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} |
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// Define and initialize vgui API
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void GAME_EXPORT VGUI_SetVisible( qboolean state ) |
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{ |
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host.mouse_visible=state; |
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#ifdef XASH_SDL |
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SDL_ShowCursor( state ); |
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if( !state ) |
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SDL_GetRelativeMouseState( NULL, NULL ); |
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#endif |
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Key_EnableTextInput( false, true ); |
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} |
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int GAME_EXPORT VGUI_UtfProcessChar( int in ) |
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{ |
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if( CVAR_TO_BOOL( vgui_utf8 ) ) |
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@ -175,12 +157,10 @@ vguiapi_t vgui =
@@ -175,12 +157,10 @@ vguiapi_t vgui =
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NULL, // VGUI_GetTextureSizes,
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NULL, // VGUI_GenerateTexture,
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VGUI_EngineMalloc, |
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/* VGUI_ShowCursor,
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VGUI_HideCursor,*/ |
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VGUI_CursorSelect, |
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VGUI_GetColor, |
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VGUI_IsInGame, |
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VGUI_SetVisible, |
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NULL, |
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VGUI_GetMousePos, |
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VGUI_UtfProcessChar, |
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NULL, |
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