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gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)

pull/2/head
mittorn 1 year ago committed by Alibek Omarov
parent
commit
f2c080e736
  1. 1
      common/xash3d_types.h
  2. 4
      ref/gl/gl2_shim/gl2_shim.c

1
common/xash3d_types.h

@ -57,6 +57,7 @@ typedef uint64_t longtime_t; @@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures

4
ref/gl/gl2_shim/gl2_shim.c

@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out ) @@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
{
// use bitset to determine if need update matrix for this prog
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags )))
if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
{
ClearBits( gl2wrap_matrix.update, BIT( prog->flags ));
ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
}

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