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ref: remove predictable random tiling textures
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@ -3630,9 +3630,6 @@ void GL_InitRandomTable( void )
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{
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{
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int tu, tv;
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int tu, tv;
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// make random predictable
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gEngfuncs.COM_SetRandomSeed( 255 );
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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{
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{
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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@ -357,9 +357,6 @@ void R_InitRandomTable( void )
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{
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{
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int tu, tv;
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int tu, tv;
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// make random predictable
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gEngfuncs.COM_SetRandomSeed( 255 );
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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{
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{
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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