From f0feb1dfbf9a9d5f62f8f19ccb744c0d5acac8ed Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Thu, 23 Dec 2021 18:34:46 +0300 Subject: [PATCH] ref: remove predictable random tiling textures --- ref_gl/gl_rsurf.c | 3 --- ref_soft/r_surf.c | 3 --- 2 files changed, 6 deletions(-) diff --git a/ref_gl/gl_rsurf.c b/ref_gl/gl_rsurf.c index c720feff..297296d1 100644 --- a/ref_gl/gl_rsurf.c +++ b/ref_gl/gl_rsurf.c @@ -3630,9 +3630,6 @@ void GL_InitRandomTable( void ) { int tu, tv; - // make random predictable - gEngfuncs.COM_SetRandomSeed( 255 ); - for( tu = 0; tu < MOD_FRAMES; tu++ ) { for( tv = 0; tv < MOD_FRAMES; tv++ ) diff --git a/ref_soft/r_surf.c b/ref_soft/r_surf.c index d42db305..e1d44681 100644 --- a/ref_soft/r_surf.c +++ b/ref_soft/r_surf.c @@ -357,9 +357,6 @@ void R_InitRandomTable( void ) { int tu, tv; - // make random predictable - gEngfuncs.COM_SetRandomSeed( 255 ); - for( tu = 0; tu < MOD_FRAMES; tu++ ) { for( tv = 0; tv < MOD_FRAMES; tv++ )