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@ -60,7 +60,7 @@ CVAR_DEFINE_AUTO( sv_log_singleplayer, "0", FCVAR_ARCHIVE, "allows logging in si
@@ -60,7 +60,7 @@ CVAR_DEFINE_AUTO( sv_log_singleplayer, "0", FCVAR_ARCHIVE, "allows logging in si
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CVAR_DEFINE_AUTO( sv_log_onefile, "0", FCVAR_ARCHIVE, "logs server information to only one file" ); |
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CVAR_DEFINE_AUTO( sv_trace_messages, "0", FCVAR_LATCH, "enable server usermessages tracing (good for developers)" ); |
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CVAR_DEFINE_AUTO( sv_master_response_timeout, "4", FCVAR_ARCHIVE, "master server heartbeat response timeout in seconds" ); |
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CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable autosave command" ); |
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CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER|FCVAR_PRIVILEGED, "enable autosaving" ); |
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// game-related cvars
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CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" ); |
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@ -968,6 +968,7 @@ void SV_Init( void )
@@ -968,6 +968,7 @@ void SV_Init( void )
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Cvar_RegisterVariable( &sv_master_response_timeout ); |
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Cvar_RegisterVariable( &sv_background_freeze ); |
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Cvar_RegisterVariable( &sv_autosave ); |
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Cvar_RegisterVariable( &mapcyclefile ); |
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Cvar_RegisterVariable( &motdfile ); |
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