diff --git a/engine/platform/sdl/in_sdl.c b/engine/platform/sdl/in_sdl.c index 3957b2e9..0603a421 100644 --- a/engine/platform/sdl/in_sdl.c +++ b/engine/platform/sdl/in_sdl.c @@ -343,12 +343,10 @@ void Platform_SetCursorType( VGUI_DefaultCursor type ) { SDL_SetCursor( cursors.cursors[type] ); SDL_ShowCursor( true ); - Key_EnableTextInput( true, false ); } else { SDL_ShowCursor( false ); - Key_EnableTextInput( false, false ); } #else if( host.mouse_visible ) diff --git a/engine/server/sv_main.c b/engine/server/sv_main.c index 92e44673..9ffdedb5 100644 --- a/engine/server/sv_main.c +++ b/engine/server/sv_main.c @@ -60,7 +60,7 @@ CVAR_DEFINE_AUTO( sv_log_singleplayer, "0", FCVAR_ARCHIVE, "allows logging in si CVAR_DEFINE_AUTO( sv_log_onefile, "0", FCVAR_ARCHIVE, "logs server information to only one file" ); CVAR_DEFINE_AUTO( sv_trace_messages, "0", FCVAR_LATCH, "enable server usermessages tracing (good for developers)" ); CVAR_DEFINE_AUTO( sv_master_response_timeout, "4", FCVAR_ARCHIVE, "master server heartbeat response timeout in seconds" ); -CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable autosave command" ); +CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER|FCVAR_PRIVILEGED, "enable autosaving" ); // game-related cvars CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" ); @@ -968,6 +968,7 @@ void SV_Init( void ) Cvar_RegisterVariable( &sv_master_response_timeout ); Cvar_RegisterVariable( &sv_background_freeze ); + Cvar_RegisterVariable( &sv_autosave ); Cvar_RegisterVariable( &mapcyclefile ); Cvar_RegisterVariable( &motdfile );