|
|
|
@ -381,8 +381,11 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
@@ -381,8 +381,11 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
|
|
|
|
|
prog->ufog = pglGetUniformLocationARB( glprog, "uFog" ); |
|
|
|
|
prog->uMVP = pglGetUniformLocationARB( glprog, "uMVP" ); |
|
|
|
|
|
|
|
|
|
if(gl2wrap_config.vao_mandatory) |
|
|
|
|
{ |
|
|
|
|
prog->vao_begin = malloc(gl2wrap_config.cycle_buffers * 4); |
|
|
|
|
pglGenVertexArrays( gl2wrap_config.cycle_buffers, prog->vao_begin ); |
|
|
|
|
} |
|
|
|
|
pglUseProgramObjectARB( glprog ); |
|
|
|
|
for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
|
|
|
|
{ |
|
|
|
@ -400,6 +403,7 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
@@ -400,6 +403,7 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
if( gl2wrap_config.vao_mandatory ) |
|
|
|
|
pglBindVertexArray( 0 ); |
|
|
|
|
|
|
|
|
|
// these never change
|
|
|
|
@ -500,11 +504,8 @@ static void GL2_InitIncrementalBuffer( int i, GLuint size )
@@ -500,11 +504,8 @@ static void GL2_InitIncrementalBuffer( int i, GLuint size )
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int GL2_ShimInit( void ) |
|
|
|
|
qboolean GL2_InitProgs( void ) |
|
|
|
|
{ |
|
|
|
|
int i; |
|
|
|
|
GLuint total; |
|
|
|
|
static const GLuint precache_progs[] = { |
|
|
|
|
0x0001, // out = ucolor
|
|
|
|
|
0x0005, // out = tex0 * ucolor
|
|
|
|
@ -515,10 +516,35 @@ int GL2_ShimInit( void )
@@ -515,10 +516,35 @@ int GL2_ShimInit( void )
|
|
|
|
|
0x0027, // out = tex0 * vcolor + FEAT_FOG
|
|
|
|
|
0x0035, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG
|
|
|
|
|
}; |
|
|
|
|
int i; |
|
|
|
|
gEngfuncs.Con_DPrintf( S_NOTE "GL2_InitProgs(): Pre-generating %u progs, version %d...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs )), gl2wrap_config.version ); |
|
|
|
|
for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i ) |
|
|
|
|
if( !GL2_GetProg( precache_progs[i] )) |
|
|
|
|
return false; |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int GL2_ShimInit( void ) |
|
|
|
|
{ |
|
|
|
|
int i; |
|
|
|
|
GLuint total; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( gl2wrap_init ) |
|
|
|
|
return 0; |
|
|
|
|
gl2wrap_config.vao_mandatory = true; |
|
|
|
|
|
|
|
|
|
if(!pglBindBufferARB) |
|
|
|
|
{ |
|
|
|
|
gEngfuncs.Con_Printf( S_ERROR "GL2_ShimInit(): missing VBO, disabling\n"); |
|
|
|
|
return 1; |
|
|
|
|
} |
|
|
|
|
if(!pglCompileShaderARB) |
|
|
|
|
{ |
|
|
|
|
gEngfuncs.Con_Printf( S_ERROR "GL2_ShimInit(): missing shaders, disabling\n"); |
|
|
|
|
return 1; |
|
|
|
|
} |
|
|
|
|
gl2wrap_config.vao_mandatory = gEngfuncs.Sys_CheckParm("-vao") || glConfig.context == CONTEXT_TYPE_GL_CORE; |
|
|
|
|
gl2wrap_config.incremental =true; |
|
|
|
|
gl2wrap_config.async = true; |
|
|
|
|
gl2wrap_config.force_flush = false; |
|
|
|
@ -526,15 +552,52 @@ int GL2_ShimInit( void )
@@ -526,15 +552,52 @@ int GL2_ShimInit( void )
|
|
|
|
|
gl2wrap_config.coherent = true; |
|
|
|
|
gl2wrap_config.supports_mapbuffer = true; |
|
|
|
|
gl2wrap_config.cycle_buffers = 4096; |
|
|
|
|
if( !pglBufferStorage ) |
|
|
|
|
{ |
|
|
|
|
gl2wrap_config.buf_storage = false; |
|
|
|
|
gEngfuncs.Con_Printf( S_NOTE "GL2_ShimInit(): missing BufferStorage\n"); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( !pglMapBufferRange ) |
|
|
|
|
{ |
|
|
|
|
gl2wrap_config.incremental = false, gl2wrap_config.supports_mapbuffer = false; |
|
|
|
|
gEngfuncs.Con_Printf( S_NOTE "GL2_ShimInit(): missing MapBufferRange, disabling incremental rendering\n"); |
|
|
|
|
} |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-nocoherent") ) |
|
|
|
|
gl2wrap_config.coherent = false; |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-nobufstor") ) |
|
|
|
|
gl2wrap_config.buf_storage = false; |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-noasync") ) |
|
|
|
|
gl2wrap_config.async = false; |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-forceflush") ) |
|
|
|
|
gl2wrap_config.force_flush = true; |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-nomapbuffer") ) |
|
|
|
|
gl2wrap_config.supports_mapbuffer = false; |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-noincremental") ) |
|
|
|
|
gl2wrap_config.incremental = false, gl2wrap_config.buf_storage = false; |
|
|
|
|
|
|
|
|
|
gl2wrap_config.version = 310; |
|
|
|
|
if( gEngfuncs.Sys_CheckParm("-minshaders") ) |
|
|
|
|
gl2wrap_config.version = 110; |
|
|
|
|
if(gl2wrap_config.buf_storage) |
|
|
|
|
gl2wrap_config.incremental = true; |
|
|
|
|
gl2wrap_config.incremental = true, gl2wrap_config.vao_mandatory = true; |
|
|
|
|
if(!pglBindVertexArray || !gl2wrap_config.vao_mandatory) |
|
|
|
|
gl2wrap_config.incremental = gl2wrap_config.buf_storage = gl2wrap_config.vao_mandatory = false; |
|
|
|
|
if(gl2wrap_config.incremental && !gl2wrap_config.buf_storage) |
|
|
|
|
gl2wrap_config.async = true; |
|
|
|
|
if(gl2wrap_config.incremental) |
|
|
|
|
gl2wrap_config.cycle_buffers = 4; |
|
|
|
|
if(!gl2wrap_config.vao_mandatory) |
|
|
|
|
gl2wrap_config.cycle_buffers = 1; |
|
|
|
|
gEngfuncs.Con_Printf( S_NOTE "GL2_ShimInit(): config: %s%s%s%s%s%s%sCYCLE=%d VER=%d\n", |
|
|
|
|
gl2wrap_config.buf_storage?"BUF_STOR ":"", |
|
|
|
|
gl2wrap_config.buf_storage&&gl2wrap_config.coherent?"COHERENT ":"", |
|
|
|
|
gl2wrap_config.async?"ASYNC ":"", |
|
|
|
|
gl2wrap_config.incremental?"INC ":"", |
|
|
|
|
gl2wrap_config.force_flush?"FLUSH ":"", |
|
|
|
|
gl2wrap_config.vao_mandatory?"VAO ":"", |
|
|
|
|
gl2wrap_config.supports_mapbuffer?"MAP ":"", |
|
|
|
|
gl2wrap_config.cycle_buffers, gl2wrap_config.version ); |
|
|
|
|
|
|
|
|
|
memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
|
|
|
|
GL2_ShimInstall(); |
|
|
|
@ -586,10 +649,17 @@ int GL2_ShimInit( void )
@@ -586,10 +649,17 @@ int GL2_ShimInit( void )
|
|
|
|
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
|
|
|
|
|
|
|
|
|
gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total ); |
|
|
|
|
gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs ) )); |
|
|
|
|
for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i ) |
|
|
|
|
GL2_GetProg( precache_progs[i] ); |
|
|
|
|
|
|
|
|
|
if( !GL2_InitProgs() ) |
|
|
|
|
{ |
|
|
|
|
gl2wrap_config.version = 300; |
|
|
|
|
if(!GL2_InitProgs()) |
|
|
|
|
{ |
|
|
|
|
gl2wrap_config.version = 110; |
|
|
|
|
if(!GL2_InitProgs()) |
|
|
|
|
gEngfuncs.Host_Error("Failed to compile shaders!\n"); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
gl2wrap_init = 1; |
|
|
|
|
return 0; |
|
|
|
|