@ -264,7 +264,9 @@ void GL_MultiTexCoord2f( GLenum texture, GLfloat s, GLfloat t )
if( !GL_Support( GL_ARB_MULTITEXTURE ))
return;
#ifndef XASH_GL_STATIC
if( pglMultiTexCoord2f != NULL )
#endif
pglMultiTexCoord2f( texture + GL_TEXTURE0_ARB, s, t );
}