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engine: client: avoid unneeded comparisons in CL_UpdateFlashlight

pull/2/head
Alibek Omarov 1 year ago
parent
commit
e95139af94
  1. 4
      engine/client/cl_tent.c

4
engine/client/cl_tent.c

@ -2679,9 +2679,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
falloff *= falloff; falloff *= falloff;
// apply brigthness to dlight // apply brigthness to dlight
dl->color.r = bound( 0, falloff * 255, 255 ); dl->color.r = dl->color.g = dl->color.b = bound( 0, falloff * 255, 255 );
dl->color.g = bound( 0, falloff * 255, 255 );
dl->color.b = bound( 0, falloff * 255, 255 );
dl->die = cl.time + 0.01f; // die on next frame dl->die = cl.time + 0.01f; // die on next frame
dl->radius = 80; dl->radius = 80;
} }

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