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@ -2187,6 +2187,8 @@ INTERNAL RESOURCE |
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*/ |
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*/ |
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void Con_VidInit( void ) |
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void Con_VidInit( void ) |
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{ |
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{ |
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const uint flags = TF_IMAGE|TF_ALLOW_NEAREST; |
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if( !con.historyLoaded ) |
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if( !con.historyLoaded ) |
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{ |
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{ |
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Con_LoadHistory( &con.history ); |
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Con_LoadHistory( &con.history ); |
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@ -2206,28 +2208,28 @@ void Con_VidInit( void ) |
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{ |
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{ |
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// trying to load truecolor image first
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// trying to load truecolor image first
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if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false )) |
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if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false )) |
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con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE ); |
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con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, flags ); |
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if( !con.background ) |
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if( !con.background ) |
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{ |
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{ |
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if( FS_FileExists( "cached/conback640", false )) |
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if( FS_FileExists( "cached/conback640", false )) |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE ); |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, flags ); |
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else if( FS_FileExists( "cached/conback", false )) |
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else if( FS_FileExists( "cached/conback", false )) |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE ); |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, flags ); |
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} |
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} |
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} |
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} |
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else |
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else |
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{ |
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{ |
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// trying to load truecolor image first
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// trying to load truecolor image first
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if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false )) |
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if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false )) |
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con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE ); |
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con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, flags ); |
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if( !con.background ) |
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if( !con.background ) |
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{ |
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{ |
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if( FS_FileExists( "cached/loading640", false )) |
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if( FS_FileExists( "cached/loading640", false )) |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE ); |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, flags ); |
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else if( FS_FileExists( "cached/loading", false )) |
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else if( FS_FileExists( "cached/loading", false )) |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE ); |
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con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, flags ); |
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} |
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} |
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} |
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} |
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