engine: console: allow changing background filtering

This commit is contained in:
Alibek Omarov 2024-02-13 15:34:33 +03:00
parent b1860972c6
commit dec71850a1

View File

@ -2187,6 +2187,8 @@ INTERNAL RESOURCE
*/ */
void Con_VidInit( void ) void Con_VidInit( void )
{ {
const uint flags = TF_IMAGE|TF_ALLOW_NEAREST;
if( !con.historyLoaded ) if( !con.historyLoaded )
{ {
Con_LoadHistory( &con.history ); Con_LoadHistory( &con.history );
@ -2206,28 +2208,28 @@ void Con_VidInit( void )
{ {
// trying to load truecolor image first // trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false )) if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, flags );
if( !con.background ) if( !con.background )
{ {
if( FS_FileExists( "cached/conback640", false )) if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, flags );
else if( FS_FileExists( "cached/conback", false )) else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, flags );
} }
} }
else else
{ {
// trying to load truecolor image first // trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false )) if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, flags );
if( !con.background ) if( !con.background )
{ {
if( FS_FileExists( "cached/loading640", false )) if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, flags );
else if( FS_FileExists( "cached/loading", false )) else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE ); con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, flags );
} }
} }