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@ -46,10 +46,10 @@ host_parm_t host; // host parms |
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sysinfo_t SI; |
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sysinfo_t SI; |
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CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" ); |
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CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" ); |
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" ); |
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convar_t *host_gameloaded; |
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convar_t *host_gameloaded; |
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convar_t *host_clientloaded; |
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convar_t *host_clientloaded; |
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convar_t *host_limitlocal; |
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convar_t *host_limitlocal; |
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convar_t host_developer; |
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convar_t *host_maxfps; |
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convar_t *host_maxfps; |
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convar_t *host_framerate; |
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convar_t *host_framerate; |
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convar_t *con_gamemaps; |
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convar_t *con_gamemaps; |
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@ -148,7 +148,7 @@ void Host_CheckSleep( void ) |
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if( host.type == HOST_DEDICATED ) |
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if( host.type == HOST_DEDICATED ) |
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{ |
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{ |
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// let the dedicated server some sleep
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// let the dedicated server some sleep
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// Sys_Sleep( 1 );
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Sys_Sleep( 1 ); |
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} |
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} |
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else |
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else |
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{ |
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{ |
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@ -413,15 +413,23 @@ double Host_CalcFPS( void ) |
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// NOTE: we should play demos with same fps as it was recorded
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// NOTE: we should play demos with same fps as it was recorded
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#ifndef XASH_DEDICATED |
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#ifndef XASH_DEDICATED |
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if( CL_IsPlaybackDemo() || CL_IsRecordDemo( )) |
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if( CL_IsPlaybackDemo() || CL_IsRecordDemo( )) |
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{ |
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fps = CL_GetDemoFramerate(); |
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fps = CL_GetDemoFramerate(); |
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else |
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} |
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#endif |
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else if( Host_IsLocalGame( )) |
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if( Host_IsLocalGame( )) |
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{ |
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fps = host_maxfps->value; |
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fps = host_maxfps->value; |
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} |
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else |
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#endif |
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if( Host_IsDedicated() ) |
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{ |
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fps = sys_ticrate.value; |
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} |
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else |
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else |
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{ |
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{ |
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fps = host_maxfps->value; |
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fps = host_maxfps->value; |
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if( fps == 0.0 ) fps = HOST_FPS; // default for multiplayer
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fps = bound( MIN_FPS, fps, MAX_FPS ); |
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} |
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} |
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#ifndef XASH_DEDICATED |
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#ifndef XASH_DEDICATED |
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@ -462,8 +470,16 @@ qboolean Host_FilterTime( float time ) |
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// limit fps to withing tolerable range
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// limit fps to withing tolerable range
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fps = bound( MIN_FPS, fps, MAX_FPS ); |
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fps = bound( MIN_FPS, fps, MAX_FPS ); |
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if(( host.realtime - oldtime ) < ( 1.0 / fps )) |
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if( host.type == HOST_DEDICATED ) |
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return false; |
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{ |
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if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 ))) |
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return false; |
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} |
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else |
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{ |
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if(( host.realtime - oldtime ) < ( 1.0 / fps )) |
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return false; |
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} |
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} |
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} |
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host.frametime = host.realtime - oldtime; |
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host.frametime = host.realtime - oldtime; |
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@ -795,6 +811,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha |
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#ifdef _WIN32 |
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#ifdef _WIN32 |
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Wcon_CreateConsole(); // system console used by dedicated server or show fatal errors
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Wcon_CreateConsole(); // system console used by dedicated server or show fatal errors
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#endif |
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#endif |
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// timeBeginPeriod( 1 ); // a1ba: Do we need this?
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// NOTE: this message couldn't be passed into game console but it doesn't matter
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// NOTE: this message couldn't be passed into game console but it doesn't matter
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MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" ); |
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MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" ); |
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@ -812,6 +829,13 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha |
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// share developer level across all dlls
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// share developer level across all dlls
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Q_snprintf( dev_level, sizeof( dev_level ), "%i", developer ); |
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Q_snprintf( dev_level, sizeof( dev_level ), "%i", developer ); |
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Cvar_DirectSet( &host_developer, dev_level ); |
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Cvar_DirectSet( &host_developer, dev_level ); |
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Cvar_RegisterVariable( &sys_ticrate ); |
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if( Sys_GetParmFromCmdLine( "-sys_ticrate", ticrate )) |
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{ |
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fps = bound( MIN_FPS, atof( ticrate ), MAX_FPS ); |
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Cvar_SetValue( "sys_ticrate", fps ); |
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} |
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Con_Init(); // early console running to catch all the messages
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Con_Init(); // early console running to catch all the messages
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Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" ); |
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Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" ); |
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@ -871,7 +895,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa |
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Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons"); |
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Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons"); |
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} |
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} |
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host_maxfps = Cvar_Get( "fps_max", "100", FCVAR_ARCHIVE, "host fps upper limit" ); |
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host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE, "host fps upper limit" ); |
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host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" ); |
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host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" ); |
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host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" ); |
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host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" ); |
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); |
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" ); |
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