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@ -954,7 +954,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha |
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int developer = DEFAULT_DEV; |
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int developer = DEFAULT_DEV; |
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const char *baseDir; |
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const char *baseDir; |
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char ticrate[16]; |
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char ticrate[16]; |
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int len; |
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int len, i; |
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// some commands may turn engine into infinite loop,
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// some commands may turn engine into infinite loop,
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// e.g. xash.exe +game xash -game xash
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// e.g. xash.exe +game xash -game xash
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@ -1029,7 +1029,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha |
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progname++; |
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progname++; |
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Q_strncpy( SI.exeName, progname, sizeof( SI.exeName )); |
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Q_strncpy( SI.exeName, progname, sizeof( SI.exeName )); |
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Q_strncpy( SI.basedirName, progname, sizeof( SI.exeName )); |
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Q_strncpy( SI.basedirName, progname, sizeof( SI.basedirName )); |
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if( Host_IsDedicated() ) |
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if( Host_IsDedicated() ) |
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{ |
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{ |
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@ -1201,12 +1201,25 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha |
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FS_LoadGameInfo( NULL ); |
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FS_LoadGameInfo( NULL ); |
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Cvar_PostFSInit(); |
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Cvar_PostFSInit(); |
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if( FS_FileExists( va( "%s.rc", SI.basedirName ), false )) |
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Q_strncpy( SI.rcName, SI.basedirName, sizeof( SI.rcName )); // e.g. valve.rc
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else Q_strncpy( SI.rcName, SI.exeName, sizeof( SI.rcName )); // e.g. quake.rc
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Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder )); |
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Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder )); |
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for( i = 0; i < 3; i++ ) |
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{ |
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const char *rcName; |
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switch( i ) |
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{ |
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case 0: rcName = SI.basedirName; break; // e.g. valve.rc
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case 1: rcName = SI.exeName; break; // e.g. quake.rc
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case 2: rcName = host.gamefolder; break; // e.g. game.rc (ran from default launcher)
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} |
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if( FS_FileExists( va( "%s.rc", rcName ), false )) |
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{ |
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Q_strncpy( SI.rcName, rcName, sizeof( SI.rcName )); |
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break; |
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} |
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} |
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Image_CheckPaletteQ1 (); |
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Image_CheckPaletteQ1 (); |
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Host_InitDecals (); // reload decals
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Host_InitDecals (); // reload decals
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