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@ -42,13 +42,6 @@ struct android_assets_s
@@ -42,13 +42,6 @@ struct android_assets_s
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AAssetDir *dir; |
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}; |
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/*
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struct android_saf_s |
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{ |
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}; |
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*/ |
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struct jni_methods_s |
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{ |
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JNIEnv *env; |
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@ -57,15 +50,14 @@ struct jni_methods_s
@@ -57,15 +50,14 @@ struct jni_methods_s
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jmethodID getPackageName; |
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jmethodID getCallingPackage; |
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jmethodID getAssetsList; |
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jmethodID getAssets; |
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} jni; |
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static void Android_GetAssetManager( android_assets_t *assets ) |
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{ |
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jmethodID getAssets; |
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jobject assetManager; |
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getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" ); |
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assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, getAssets, assets->engine ); |
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assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine ); |
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if( assetManager ) |
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assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager ); |
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@ -117,8 +109,7 @@ static void FS_CloseAndroidAssets( android_assets_t *assets )
@@ -117,8 +109,7 @@ static void FS_CloseAndroidAssets( android_assets_t *assets )
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static android_assets_t *FS_LoadAndroidAssets( qboolean engine ) |
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{ |
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android_assets_t *assets = (android_assets_t *)Mem_Calloc( fs_mempool, sizeof( android_assets_t )); |
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memset( assets, 0, sizeof( android_assets_t )); |
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android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets )); |
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assets->engine = engine; |
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@ -229,7 +220,7 @@ static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, c
@@ -229,7 +220,7 @@ static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, c
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static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind ) |
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{ |
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file_t *file = (file_t *)Mem_Calloc( fs_mempool, sizeof( file_t )); |
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file_t *file = Mem_Calloc( fs_mempool, sizeof( *file )); |
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AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM ); |
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file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length ); |
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@ -279,10 +270,10 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
@@ -279,10 +270,10 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
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android_assets_t *assets = NULL; |
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qboolean engine = true; |
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if(( flags & FS_STATIC_PATH ) || ( flags & FS_CUSTOM_PATH )) |
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if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH )) |
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return NULL; |
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if(( flags & FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder )) |
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if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder )) |
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engine = false; |
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assets = FS_LoadAndroidAssets( engine ); |
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@ -295,13 +286,12 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
@@ -295,13 +286,12 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
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Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name )); |
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search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t )); |
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memset( search, 0, sizeof( searchpath_t )); |
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search = Mem_Calloc( fs_mempool, sizeof( *search )); |
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Q_strncpy( search->filename, assets->package_name, sizeof( search->filename )); |
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search->assets = assets; |
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search->type = SEARCHPATH_ANDROID_ASSETS; |
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search->flags = FS_NOWRITE_PATH | FS_CUSTOM_PATH; |
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SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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search->pfnPrintInfo = FS_PrintInfo_AndroidAssets; |
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search->pfnClose = FS_Close_AndroidAssets; |
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@ -329,6 +319,7 @@ void FS_InitAndroid( void )
@@ -329,6 +319,7 @@ void FS_InitAndroid( void )
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jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" ); |
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jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" ); |
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jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" ); |
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jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" ); |
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} |
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#endif // XASH_ANDROID
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