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filesystem: delete unused edicts key handler in liblist.gam parsing

pull/2/head
Alibek Omarov 1 year ago
parent
commit
d4bf57c7c2
  1. 5
      filesystem/filesystem.c

5
filesystem/filesystem.c

@ -758,11 +758,6 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool @@ -758,11 +758,6 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->size = Q_atoi( token );
}
else if( !Q_stricmp( token, "edicts" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = Q_atoi( token );
}
else if( !Q_stricmp( token, isGameInfo ? "mp_entity" : "mpentity" ))
{
pfile = COM_ParseFile( pfile, GameInfo->mp_entity, sizeof( GameInfo->mp_entity ));

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