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engine: client: cl_netgraph: set rendermode to transparent instead additive

pull/2/head
SNMetamorph 3 years ago
parent
commit
d4bb5423ae
  1. 2
      engine/client/cl_netgraph.c

2
engine/client/cl_netgraph.c

@ -673,7 +673,7 @@ void SCR_DrawNetGraph( void ) @@ -673,7 +673,7 @@ void SCR_DrawNetGraph( void )
if( graphtype < 3 )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
ref.dllFuncs.GL_SetRenderMode( kRenderTransColor );
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons

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