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engine: platform: sdl: SetCursorType shouldn't know about current game state

pull/2/head
Alibek Omarov 2 years ago
parent
commit
d45e6e0ad1
  1. 3
      engine/platform/sdl/in_sdl.c

3
engine/platform/sdl/in_sdl.c

@ -319,9 +319,6 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
return; return;
#endif #endif
if( cls.key_dest != key_game || cl.paused )
return;
switch( type ) switch( type )
{ {
case dc_user: case dc_user:

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