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https://github.com/YGGverse/xash3d-fwgs.git
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ref: gl: vgl_shim: fix -Wmissing-prototypes
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7152393089
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d3c3c26618
@ -360,7 +360,7 @@ void VGL_ShimEndFrame( void )
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vgl.end = vgl.begin = 0;
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vgl.end = vgl.begin = 0;
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}
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}
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void VGL_Begin( GLenum prim )
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static void VGL_Begin( GLenum prim )
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{
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{
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int i;
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int i;
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vgl.prim = prim;
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vgl.prim = prim;
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@ -372,7 +372,7 @@ void VGL_Begin( GLenum prim )
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glDisableVertexAttribArray( i );
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glDisableVertexAttribArray( i );
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}
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}
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void VGL_End( void )
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static void VGL_End( void )
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{
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{
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int i;
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int i;
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vgl_prog_t *prog;
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vgl_prog_t *prog;
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@ -412,7 +412,7 @@ _leave:
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vgl.cur_flags = 0;
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vgl.cur_flags = 0;
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}
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}
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void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
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static void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
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{
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{
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GLfloat *p = vgl.attrbuf[VGL_ATTR_POS] + vgl.end * 3;
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GLfloat *p = vgl.attrbuf[VGL_ATTR_POS] + vgl.end * 3;
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*p++ = x;
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*p++ = x;
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@ -426,17 +426,17 @@ void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
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}
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}
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}
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}
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void VGL_Vertex2f( GLfloat x, GLfloat y )
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static void VGL_Vertex2f( GLfloat x, GLfloat y )
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{
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{
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VGL_Vertex3f( x, y, 0.f );
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VGL_Vertex3f( x, y, 0.f );
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}
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}
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void VGL_Vertex3fv( const GLfloat *v )
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static void VGL_Vertex3fv( const GLfloat *v )
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{
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{
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VGL_Vertex3f( v[0], v[1], v[2] );
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VGL_Vertex3f( v[0], v[1], v[2] );
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}
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}
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void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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static void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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{
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{
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vgl.color[0] = r;
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vgl.color[0] = r;
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vgl.color[1] = g;
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vgl.color[1] = g;
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@ -455,22 +455,22 @@ void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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}
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}
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}
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}
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void VGL_Color3f( GLfloat r, GLfloat g, GLfloat b )
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static void VGL_Color3f( GLfloat r, GLfloat g, GLfloat b )
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{
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{
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VGL_Color4f( r, g, b, 1.f );
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VGL_Color4f( r, g, b, 1.f );
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}
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}
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void VGL_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
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static void VGL_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
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{
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{
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VGL_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f );
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VGL_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f );
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}
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}
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void VGL_Color4ubv( const GLubyte *v )
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static void VGL_Color4ubv( const GLubyte *v )
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{
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{
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VGL_Color4ub( v[0], v[1], v[2], v[3] );
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VGL_Color4ub( v[0], v[1], v[2], v[3] );
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}
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}
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void VGL_TexCoord2f( GLfloat u, GLfloat v )
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static void VGL_TexCoord2f( GLfloat u, GLfloat v )
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{
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{
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// by spec glTexCoord always updates texunit 0
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// by spec glTexCoord always updates texunit 0
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GLfloat *p = vgl.attrbuf[VGL_ATTR_TEXCOORD0] + vgl.end * 2;
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GLfloat *p = vgl.attrbuf[VGL_ATTR_TEXCOORD0] + vgl.end * 2;
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@ -479,7 +479,7 @@ void VGL_TexCoord2f( GLfloat u, GLfloat v )
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*p++ = v;
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*p++ = v;
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}
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}
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void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
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static void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
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{
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{
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GLfloat *p;
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GLfloat *p;
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// assume there can only be two
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// assume there can only be two
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@ -497,24 +497,24 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
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*p++ = v;
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*p++ = v;
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}
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}
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void VGL_Normal3fv( const GLfloat *v )
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static void VGL_Normal3fv( const GLfloat *v )
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{
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{
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/* this does not seem to be necessary */
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/* this does not seem to be necessary */
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}
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}
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void VGL_ShadeModel( GLenum unused )
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static void VGL_ShadeModel( GLenum unused )
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{
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{
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/* this doesn't do anything in vitaGL except spit errors in debug mode, so stub it out */
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/* this doesn't do anything in vitaGL except spit errors in debug mode, so stub it out */
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}
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}
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void VGL_AlphaFunc( GLenum mode, GLfloat ref )
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static void VGL_AlphaFunc( GLenum mode, GLfloat ref )
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{
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{
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vgl.alpharef = ref;
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vgl.alpharef = ref;
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vgl.uchanged = GL_TRUE;
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vgl.uchanged = GL_TRUE;
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// mode is always GL_GREATER
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// mode is always GL_GREATER
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}
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}
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void VGL_Fogf( GLenum param, GLfloat val )
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static void VGL_Fogf( GLenum param, GLfloat val )
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{
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{
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if ( param == GL_FOG_DENSITY )
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if ( param == GL_FOG_DENSITY )
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{
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{
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@ -523,7 +523,7 @@ void VGL_Fogf( GLenum param, GLfloat val )
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}
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}
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}
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}
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void VGL_Fogfv( GLenum param, const GLfloat *val )
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static void VGL_Fogfv( GLenum param, const GLfloat *val )
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{
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{
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if ( param == GL_FOG_COLOR )
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if ( param == GL_FOG_COLOR )
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{
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{
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@ -534,12 +534,12 @@ void VGL_Fogfv( GLenum param, const GLfloat *val )
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}
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}
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}
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}
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void VGL_DrawBuffer( GLenum mode )
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static void VGL_DrawBuffer( GLenum mode )
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{
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{
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/* unsupported */
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/* unsupported */
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}
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}
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void VGL_Hint( GLenum hint, GLenum val )
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static void VGL_Hint( GLenum hint, GLenum val )
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{
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{
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/* none of the used hints are supported; stub to prevent errors */
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/* none of the used hints are supported; stub to prevent errors */
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}
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}
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