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@ -1065,7 +1065,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
@@ -1065,7 +1065,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
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} |
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else |
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{ |
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#if !XASH_DEDICATED |
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ref.dllFuncs.Mod_StudioLoadTextures( mod, thdr ); |
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#endif |
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// give space for textures and skinrefs
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size1 = thdr->numtextures * sizeof( mstudiotexture_t ); |
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@ -1092,7 +1094,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
@@ -1092,7 +1094,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
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loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length ); |
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memcpy( loadmodel->cache.data, buffer, phdr->length ); |
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phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
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#if !XASH_DEDICATED |
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ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr ); |
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#endif |
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// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
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loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex ); |
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