|
|
|
@ -678,6 +678,7 @@ void TriVertex3fv( const float *v );
@@ -678,6 +678,7 @@ void TriVertex3fv( const float *v );
|
|
|
|
|
void TriVertex3f( float x, float y, float z ); |
|
|
|
|
void _TriColor4f( float r, float g, float b, float a ); |
|
|
|
|
void TriColor4ub( byte r, byte g, byte b, byte a ); |
|
|
|
|
void _TriColor4ub( byte r, byte g, byte b, byte a ); |
|
|
|
|
int TriWorldToScreen( const float *world, float *screen ); |
|
|
|
|
int TriSpriteTexture( model_t *pSpriteModel, int frame ); |
|
|
|
|
void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ); |
|
|
|
|