mirror of
https://github.com/YGGverse/xash3d-fwgs.git
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ref_soft: Extend edge drawing with zbuffer support, draw transparent brushes with it
This commit is contained in:
parent
0c6c0003b1
commit
77f8da275a
103
r_bsp.c
103
r_bsp.c
@ -947,106 +947,3 @@ void R_RenderWorld (void)
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R_RecursiveWorldNode (RI.currentmodel->nodes, 15);
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}
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/*
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================
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R_DrawBrushModel
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not covered by edge drawing
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================
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*/
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void R_DrawBrushModel(cl_entity_t *pent)
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{
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int i;
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vec_t dot;
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msurface_t *psurf;
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int numsurfaces;
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mplane_t *pplane;
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vec3_t mins, maxs;
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float minmaxs[6];
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int clipflags, k;
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model_t *pmodel;
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vec3_t oldorigin;
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VectorCopy (modelorg, oldorigin);
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insubmodel = true;
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if( !pent || !pent->model )
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return;
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pmodel = pent->model;
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if (pmodel->type != mod_brush)
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return;
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if (pmodel->nummodelsurfaces == 0)
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return; // clip brush only
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#if 1
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// FIXME: use bounding-box-based frustum clipping info?
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RotatedBBox (pmodel->mins, pmodel->maxs,
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RI.currententity->angles, mins, maxs);
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VectorAdd (mins, RI.currententity->origin, minmaxs);
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VectorAdd (maxs, RI.currententity->origin, (minmaxs+3));
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clipflags = R_BmodelCheckBBox (minmaxs);
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if (clipflags == BMODEL_FULLY_CLIPPED)
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return; // off the edge of the screen
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R_RotateBmodel ();
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VectorCopy (RI.currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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//VectorSubtract (r_origin, RI.currententity->origin, modelorg);
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r_pcurrentvertbase = pmodel->vertexes;
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// calculate dynamic lighting for bmodel
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for( k = 0; k < MAX_DLIGHTS; k++ )
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{
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dlight_t *l = gEngfuncs.GetDynamicLight( k );
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if( l->die < gpGlobals->time || !l->radius )
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continue;
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/*VectorCopy( l->origin, oldorigin ); // save lightorigin
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Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
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VectorCopy( origin_l, l->origin ); // move light in bmodel space
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R_MarkLights( l, 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode );
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VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
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R_MarkLights( l, 1<<k, pmodel->nodes + pmodel->hulls[0].firstclipnode );
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}
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#endif
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psurf = &pmodel->surfaces[pmodel->firstmodelsurface];
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numsurfaces = pmodel->nummodelsurfaces;
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//R_TransformFrustum ();
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for (i=0 ; i<numsurfaces ; i++, psurf++)
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{
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// find which side of the node we are on
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pplane = psurf->plane;
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dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
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// draw the polygon
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if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
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(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)))
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{
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// FIXME: use bounding-box-based frustum clipping info?
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R_BuildPolygonFromSurface( psurf );
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R_ClipAndDrawPoly( pent->curstate.renderamt / 255, !!(psurf->flags & SURF_DRAWTURB), true );
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}
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}
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// put back world rotation and frustum clipping
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// FIXME: R_RotateBmodel should just work off base_vxx
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VectorCopy (base_vpn, vpn);
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VectorCopy (base_vup, vup);
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VectorCopy (base_vright, vright);
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VectorCopy (oldorigin, modelorg);
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R_TransformFrustum ();
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}
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118
r_edge.c
118
r_edge.c
@ -981,6 +981,109 @@ void D_SkySurf (surf_t *s)
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D_DrawZSpans (s->spans);
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}
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qboolean alphaspans;
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void D_AlphaSpans16 (espan_t *pspan);
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void D_BlendSpans16 (espan_t *pspan, int alpha );
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void TurbulentZ8 (espan_t *pspan, int alpha );
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/*
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==============
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D_SolidSurf
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Normal surface cached, texture mapped surface
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==============
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*/
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void D_AlphaSurf (surf_t *s)
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{
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d_zistepu = s->d_zistepu;
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d_zistepv = s->d_zistepv;
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d_ziorigin = s->d_ziorigin;
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if(s->flags & SURF_DRAWSKY)
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return;
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if (!s->insubmodel) // wtf? how it is possible?
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return;
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// FIXME: we don't want to do all this for every polygon!
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// TODO: store once at start of frame
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RI.currententity = s->entity; //FIXME: make this passed in to
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// R_RotateBmodel ()
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VectorSubtract (RI.vieworg, RI.currententity->origin, local_modelorg);
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TransformVector (local_modelorg, transformed_modelorg);
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R_RotateBmodel (); // FIXME: don't mess with the frustum,
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// make entity passed in
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pface = s->msurf;
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if( !pface )
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return;
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#if 1
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if( pface->flags & SURF_CONVEYOR )
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miplevel = 1;
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else
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miplevel = 0;
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#else
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{
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float dot;
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float normal[3];
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if ( s->insubmodel )
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{
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VectorCopy( pface->plane->normal, normal );
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// TransformVector( pface->plane->normal, normal);
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dot = DotProduct( normal, vpn );
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}
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else
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{
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VectorCopy( pface->plane->normal, normal );
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dot = DotProduct( normal, vpn );
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}
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if ( pface->flags & SURF_PLANEBACK )
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dot = -dot;
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if ( dot > 0 )
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printf( "blah" );
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miplevel = D_MipLevelForScale(s->nearzi * scale_for_mip * pface->texinfo->mipadjust);
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}
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#endif
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if (s->flags & SURF_DRAWTURB )
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{
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cacheblock = R_GetTexture(pface->texinfo->texture->gl_texturenum)->pixels[0];
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cachewidth = 64;
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D_CalcGradients (pface);
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TurbulentZ8( s->spans, RI.currententity->curstate.renderamt * 7 / 255 );
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}
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else
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{
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// FIXME: make this passed in to D_CacheSurface
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pcurrentcache = D_CacheSurface (pface, miplevel);
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cacheblock = (pixel_t *)pcurrentcache->data;
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cachewidth = pcurrentcache->width;
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D_CalcGradients (pface);
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if( RI.currententity->curstate.rendermode == kRenderTransAlpha )
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D_AlphaSpans16(s->spans);
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else
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D_BlendSpans16(s->spans, RI.currententity->curstate.renderamt * 7 / 255 );
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}
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VectorCopy (world_transformed_modelorg,
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transformed_modelorg);
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VectorCopy (base_vpn, vpn);
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VectorCopy (base_vup, vup);
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VectorCopy (base_vright, vright);
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R_TransformFrustum ();
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}
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/*
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==============
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@ -994,6 +1097,10 @@ void D_SolidSurf (surf_t *s)
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d_zistepu = s->d_zistepu;
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d_zistepv = s->d_zistepv;
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d_ziorigin = s->d_ziorigin;
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if(s->flags & SURF_DRAWSKY)
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return;
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if (s->flags & SURF_DRAWTURB )
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return;
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if (s->insubmodel)
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{
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@ -1008,7 +1115,11 @@ void D_SolidSurf (surf_t *s)
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// make entity passed in
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}
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else
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{
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if( alphaspans )
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return;
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RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
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}
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pface = s->msurf;
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@ -1017,6 +1128,7 @@ void D_SolidSurf (surf_t *s)
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return;
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#if 1
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if( pface->flags & SURF_CONVEYOR )
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miplevel = 1;
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else
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@ -1130,7 +1242,9 @@ void D_DrawSurfaces (void)
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//r_drawnpolycount++;
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#if 1
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if(s->flags & SURF_DRAWSKY)
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if( alphaspans )
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D_AlphaSurf (s);
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else if(s->flags & SURF_DRAWSKY)
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D_BackgroundSurf (s);
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else if (s->flags & SURF_DRAWTURB )
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D_TurbulentSurf (s);
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@ -1151,7 +1265,7 @@ void D_DrawSurfaces (void)
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else
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D_DrawflatSurfaces ();
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RI.currententity = NULL; //&r_worldentity;
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//RI.currententity = NULL; //&r_worldentity;
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VectorSubtract (RI.vieworg, vec3_origin, modelorg);
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R_TransformFrustum ();
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}
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157
r_main.c
157
r_main.c
@ -1403,6 +1403,163 @@ void R_DrawBEntitiesOnList (void)
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insubmodel = false;
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}
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extern qboolean alphaspans;
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/*
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=============
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R_DrawBEntitiesOnList
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=============
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*/
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void R_DrawBrushModel(cl_entity_t *pent)
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{
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int i, clipflags;
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vec3_t oldorigin;
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vec3_t mins, maxs;
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float minmaxs[6];
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mnode_t *topnode;
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int k;
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edge_t ledges[NUMSTACKEDGES +
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((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
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surf_t lsurfs[NUMSTACKSURFACES +
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((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];
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if ( !RI.drawWorld )
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return;
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if (auxedges)
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{
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r_edges = auxedges;
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}
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else
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{
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r_edges = (edge_t *)
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(((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
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}
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if (r_surfsonstack)
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{
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surfaces = (surf_t *)
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(((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
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surf_max = &surfaces[r_cnumsurfs];
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// surface 0 doesn't really exist; it's just a dummy because index 0
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// is used to indicate no edge attached to surface
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memset(&surfaces[0], 0, sizeof(surf_t));
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surfaces--;
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R_SurfacePatch ();
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}
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R_BeginEdgeFrame();
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VectorCopy (modelorg, oldorigin);
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insubmodel = true;
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//r_dlightframecount = r_framecount;
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if (!RI.currentmodel)
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return;
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if (RI.currentmodel->nummodelsurfaces == 0)
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return; // clip brush only
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//if ( currententity->flags & RF_BEAM )
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//continue;
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if (RI.currentmodel->type != mod_brush)
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return;
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// see if the bounding box lets us trivially reject, also sets
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// trivial accept status
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RotatedBBox (RI.currentmodel->mins, RI.currentmodel->maxs,
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RI.currententity->angles, mins, maxs);
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#if 0
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mins[0] = mins[0] - 100;
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mins[1] = mins[1] - 100;
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mins[2] = mins[2] - 100;
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maxs[0] = maxs[0] + 100;
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maxs[1] = maxs[1] + 100;
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maxs[2] = maxs[2] + 100;
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#endif
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VectorAdd (mins, RI.currententity->origin, minmaxs);
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VectorAdd (maxs, RI.currententity->origin, (minmaxs+3));
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clipflags = R_BmodelCheckBBox (minmaxs);
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if (clipflags == BMODEL_FULLY_CLIPPED)
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return; // off the edge of the screen
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//clipflags = 0;
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topnode = R_FindTopnode (minmaxs, minmaxs+3);
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if (!topnode)
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return; // no part in a visible leaf
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alphaspans = true;
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VectorCopy (RI.currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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//VectorSubtract (r_origin, RI.currententity->origin, modelorg);
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r_pcurrentvertbase = RI.currentmodel->vertexes;
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// FIXME: stop transforming twice
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R_RotateBmodel ();
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// calculate dynamic lighting for bmodel
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// this will reset RI.currententity, do we need this?
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//R_PushDlights ();
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/*if (clmodel->firstmodelsurface != 0)
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{
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for (k=0 ; k<r_refdef2.numDlights ; k++)
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{
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R_MarkLights (&r_refdef2.dlights[k], 1<<k,
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clmodel->nodes + clmodel->firstnode);
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}
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}*/
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// calculate dynamic lighting for bmodel
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for( k = 0; k < MAX_DLIGHTS; k++ )
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{
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dlight_t *l = gEngfuncs.GetDynamicLight( k );
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if( l->die < gpGlobals->time || !l->radius )
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continue;
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/*VectorCopy( l->origin, oldorigin ); // save lightorigin
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Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
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VectorCopy( origin_l, l->origin ); // move light in bmodel space
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R_MarkLights( l, 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode );
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VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
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R_MarkLights( l, 1<<k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
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}
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// RI.currentmodel = tr.draw_list->solid_entities[i]->model;
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// RI.currententity = tr.draw_list->solid_entities[i];
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RI.currententity->topnode = topnode;
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//ASSERT( RI.currentmodel == tr.draw_list->solid_entities[i]->model );
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if (topnode->contents >= 0)
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{
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// not a leaf; has to be clipped to the world BSP
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r_clipflags = clipflags;
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R_DrawSolidClippedSubmodelPolygons (RI.currentmodel, topnode);
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}
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else
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{
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// falls entirely in one leaf, so we just put all the
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// edges in the edge list and let 1/z sorting handle
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// drawing order
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//ASSERT( RI.currentmodel == tr.draw_list->solid_entities[i]->model );
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R_DrawSubmodelPolygons (RI.currentmodel, clipflags, topnode);
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}
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RI.currententity->topnode = NULL;
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// put back world rotation and frustum clipping
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// FIXME: R_RotateBmodel should just work off base_vxx
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VectorCopy (base_vpn, vpn);
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VectorCopy (base_vup, vup);
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VectorCopy (base_vright, vright);
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VectorCopy (oldorigin, modelorg);
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R_TransformFrustum ();
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insubmodel = false;
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R_ScanEdges();
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alphaspans = false;
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}
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#endif
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/*
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564
r_scan.c
564
r_scan.c
@ -24,9 +24,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "r_local.h"
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pixel_t *r_turb_pbase, *r_turb_pdest;
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short *r_turb_pz;
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fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
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int r_turb_izistep, r_turb_izi;
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int *r_turb_turb;
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static int r_turb_spancount;
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int alpha;
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void D_DrawTurbulent8Span (void);
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@ -115,6 +118,36 @@ void D_DrawTurbulent8Span (void)
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} while (--r_turb_spancount > 0);
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}
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/*
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=============
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D_DrawTurbulent8Span
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=============
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*/
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void D_DrawTurbulent8ZSpan (void)
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{
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int sturb, tturb;
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do
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{
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sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
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tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
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if (*r_turb_pz <= (r_turb_izi >> 16))
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{
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pixel_t btemp = *(r_turb_pbase + (tturb<<6) + sturb);
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if( alpha == 7 )
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*r_turb_pdest = btemp;
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else
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*r_turb_pdest = BLEND_ALPHA( alpha, btemp, *r_turb_pdest);
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}
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r_turb_pdest++;
|
||||
r_turb_pz++;
|
||||
r_turb_izi += r_turb_izistep;
|
||||
r_turb_s += r_turb_sstep;
|
||||
r_turb_t += r_turb_tstep;
|
||||
} while (--r_turb_spancount > 0);
|
||||
}
|
||||
|
||||
#endif // !id386
|
||||
|
||||
|
||||
@ -250,6 +283,146 @@ void Turbulent8 (espan_t *pspan)
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
Turbulent8
|
||||
=============
|
||||
*/
|
||||
void TurbulentZ8 (espan_t *pspan, int alpha1)
|
||||
{
|
||||
int count;
|
||||
fixed16_t snext, tnext;
|
||||
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
||||
float sdivz16stepu, tdivz16stepu, zi16stepu;
|
||||
alpha = alpha1;
|
||||
|
||||
r_turb_turb = sintable + ((int)(gpGlobals->time*SPEED)&(CYCLE-1));
|
||||
|
||||
r_turb_sstep = 0; // keep compiler happy
|
||||
r_turb_tstep = 0; // ditto
|
||||
|
||||
r_turb_pbase = (unsigned char *)cacheblock;
|
||||
|
||||
sdivz16stepu = d_sdivzstepu * 16;
|
||||
tdivz16stepu = d_tdivzstepu * 16;
|
||||
zi16stepu = d_zistepu * 16;
|
||||
r_turb_izistep = (int)(d_zistepu * 0x8000 * 0x10000);
|
||||
|
||||
do
|
||||
{
|
||||
r_turb_pdest = (d_viewbuffer +
|
||||
(r_screenwidth * pspan->v) + pspan->u);
|
||||
r_turb_pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
||||
|
||||
count = pspan->count;
|
||||
|
||||
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
||||
du = (float)pspan->u;
|
||||
dv = (float)pspan->v;
|
||||
|
||||
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
||||
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
||||
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
r_turb_izi = (int)(zi * 0x8000 * 0x10000);
|
||||
|
||||
r_turb_s = (int)(sdivz * z) + sadjust;
|
||||
if (r_turb_s > bbextents)
|
||||
r_turb_s = bbextents;
|
||||
else if (r_turb_s < 0)
|
||||
r_turb_s = 0;
|
||||
|
||||
r_turb_t = (int)(tdivz * z) + tadjust;
|
||||
if (r_turb_t > bbextentt)
|
||||
r_turb_t = bbextentt;
|
||||
else if (r_turb_t < 0)
|
||||
r_turb_t = 0;
|
||||
|
||||
do
|
||||
{
|
||||
// calculate s and t at the far end of the span
|
||||
if (count >= 16)
|
||||
r_turb_spancount = 16;
|
||||
else
|
||||
r_turb_spancount = count;
|
||||
|
||||
count -= r_turb_spancount;
|
||||
|
||||
if (count)
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
||||
// calculate s and t steps across span by shifting
|
||||
sdivz += sdivz16stepu;
|
||||
tdivz += tdivz16stepu;
|
||||
zi += zi16stepu;
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
|
||||
snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 16)
|
||||
snext = 16; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (int)(tdivz * z) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 16)
|
||||
tnext = 16; // guard against round-off error on <0 steps
|
||||
|
||||
r_turb_sstep = (snext - r_turb_s) >> 4;
|
||||
r_turb_tstep = (tnext - r_turb_t) >> 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
||||
// can't step off polygon), clamp, calculate s and t steps across
|
||||
// span by division, biasing steps low so we don't run off the
|
||||
// texture
|
||||
spancountminus1 = (float)(r_turb_spancount - 1);
|
||||
sdivz += d_sdivzstepu * spancountminus1;
|
||||
tdivz += d_tdivzstepu * spancountminus1;
|
||||
zi += d_zistepu * spancountminus1;
|
||||
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 16)
|
||||
snext = 16; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (int)(tdivz * z) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 16)
|
||||
tnext = 16; // guard against round-off error on <0 steps
|
||||
|
||||
if (r_turb_spancount > 1)
|
||||
{
|
||||
r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
|
||||
r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
|
||||
}
|
||||
}
|
||||
|
||||
r_turb_s = r_turb_s & ((CYCLE<<16)-1);
|
||||
r_turb_t = r_turb_t & ((CYCLE<<16)-1);
|
||||
|
||||
D_DrawTurbulent8ZSpan ();
|
||||
|
||||
r_turb_s = snext;
|
||||
r_turb_t = tnext;
|
||||
|
||||
} while (count > 0);
|
||||
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//====================
|
||||
//PGM
|
||||
/*
|
||||
@ -570,6 +743,397 @@ void D_DrawSpans16 (espan_t *pspan)
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
D_DrawSpans16
|
||||
|
||||
FIXME: actually make this subdivide by 16 instead of 8!!!
|
||||
=============
|
||||
*/
|
||||
void D_AlphaSpans16 (espan_t *pspan)
|
||||
{
|
||||
int count, spancount;
|
||||
pixel_t *pbase, *pdest;
|
||||
fixed16_t s, t, snext, tnext, sstep, tstep;
|
||||
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
||||
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
||||
int izi, izistep;
|
||||
short *pz;
|
||||
|
||||
sstep = 0; // keep compiler happy
|
||||
tstep = 0; // ditto
|
||||
|
||||
pbase = (unsigned char *)cacheblock;
|
||||
|
||||
sdivz8stepu = d_sdivzstepu * 8;
|
||||
tdivz8stepu = d_tdivzstepu * 8;
|
||||
zi8stepu = d_zistepu * 8;
|
||||
izistep = (int)(d_zistepu * 0x8000 * 0x10000);
|
||||
|
||||
do
|
||||
{
|
||||
pdest = (d_viewbuffer +
|
||||
(r_screenwidth * pspan->v) + pspan->u);
|
||||
pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
||||
|
||||
count = pspan->count;
|
||||
|
||||
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
||||
du = (float)pspan->u;
|
||||
dv = (float)pspan->v;
|
||||
|
||||
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
||||
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
||||
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
||||
izi = (int)(zi * 0x8000 * 0x10000);
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
|
||||
s = (int)(sdivz * z) + sadjust;
|
||||
if (s > bbextents)
|
||||
s = bbextents;
|
||||
else if (s < 0)
|
||||
s = 0;
|
||||
|
||||
t = (int)(tdivz * z) + tadjust;
|
||||
if (t > bbextentt)
|
||||
t = bbextentt;
|
||||
else if (t < 0)
|
||||
t = 0;
|
||||
|
||||
do
|
||||
{
|
||||
// calculate s and t at the far end of the span
|
||||
if (count >= 8)
|
||||
spancount = 8;
|
||||
else
|
||||
spancount = count;
|
||||
|
||||
count -= spancount;
|
||||
|
||||
if (count)
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
||||
// calculate s and t steps across span by shifting
|
||||
sdivz += sdivz8stepu;
|
||||
tdivz += tdivz8stepu;
|
||||
zi += zi8stepu;
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
|
||||
snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 8)
|
||||
snext = 8; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (int)(tdivz * z) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 8)
|
||||
tnext = 8; // guard against round-off error on <0 steps
|
||||
|
||||
sstep = (snext - s) >> 3;
|
||||
tstep = (tnext - t) >> 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
||||
// can't step off polygon), clamp, calculate s and t steps across
|
||||
// span by division, biasing steps low so we don't run off the
|
||||
// texture
|
||||
spancountminus1 = (float)(spancount - 1);
|
||||
sdivz += d_sdivzstepu * spancountminus1;
|
||||
tdivz += d_tdivzstepu * spancountminus1;
|
||||
zi += d_zistepu * spancountminus1;
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 8)
|
||||
snext = 8; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (int)(tdivz * z) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 8)
|
||||
tnext = 8; // guard against round-off error on <0 steps
|
||||
|
||||
if (spancount > 1)
|
||||
{
|
||||
sstep = (snext - s) / (spancount - 1);
|
||||
tstep = (tnext - t) / (spancount - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Drawing phrase
|
||||
if (sw_texfilt->value == 0.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
pixel_t btemp;
|
||||
|
||||
btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
||||
if (btemp != TRANSPARENT_COLOR)
|
||||
{
|
||||
if (*pz <= (izi >> 16))
|
||||
{
|
||||
*pdest = btemp;
|
||||
*pz = izi >> 16;
|
||||
}
|
||||
}
|
||||
pdest++;
|
||||
pz++;
|
||||
izi += izistep;
|
||||
s += sstep;
|
||||
t += tstep;
|
||||
} while (--spancount > 0);
|
||||
}
|
||||
else if (sw_texfilt->value == 1.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (*pz <= (izi >> 16))
|
||||
{
|
||||
int idiths = s;
|
||||
int iditht = t;
|
||||
|
||||
int X = (pspan->u + spancount) & 1;
|
||||
int Y = (pspan->v)&1;
|
||||
pixel_t btemp;
|
||||
|
||||
//Using the kernel
|
||||
idiths += kernel[X][Y][0];
|
||||
iditht += kernel[X][Y][1];
|
||||
|
||||
idiths = idiths >> 16;
|
||||
idiths = idiths ? idiths -1 : idiths;
|
||||
|
||||
|
||||
iditht = iditht >> 16;
|
||||
iditht = iditht ? iditht -1 : iditht;
|
||||
|
||||
|
||||
btemp = *(pbase + idiths + iditht * cachewidth);
|
||||
if (btemp != TRANSPARENT_COLOR)
|
||||
{
|
||||
*pdest = btemp;
|
||||
*pz = izi >> 16;
|
||||
}
|
||||
}
|
||||
pdest++;
|
||||
pz++;
|
||||
s += sstep;
|
||||
t += tstep;
|
||||
} while (--spancount > 0);
|
||||
}
|
||||
|
||||
|
||||
} while (count > 0);
|
||||
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
D_DrawSpans16
|
||||
|
||||
FIXME: actually make this subdivide by 16 instead of 8!!!
|
||||
=============
|
||||
*/
|
||||
void D_BlendSpans16 (espan_t *pspan, int alpha)
|
||||
{
|
||||
int count, spancount;
|
||||
pixel_t *pbase, *pdest;
|
||||
fixed16_t s, t, snext, tnext, sstep, tstep;
|
||||
float sdivz, tdivz, zi, z, du, dv, spancountminus1;
|
||||
float sdivz8stepu, tdivz8stepu, zi8stepu;
|
||||
int izi, izistep;
|
||||
short *pz;
|
||||
|
||||
sstep = 0; // keep compiler happy
|
||||
tstep = 0; // ditto
|
||||
|
||||
pbase = (unsigned char *)cacheblock;
|
||||
|
||||
sdivz8stepu = d_sdivzstepu * 8;
|
||||
tdivz8stepu = d_tdivzstepu * 8;
|
||||
zi8stepu = d_zistepu * 8;
|
||||
izistep = (int)(d_zistepu * 0x8000 * 0x10000);
|
||||
|
||||
do
|
||||
{
|
||||
pdest = (d_viewbuffer +
|
||||
(r_screenwidth * pspan->v) + pspan->u);
|
||||
pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
|
||||
|
||||
count = pspan->count;
|
||||
|
||||
// calculate the initial s/z, t/z, 1/z, s, and t and clamp
|
||||
du = (float)pspan->u;
|
||||
dv = (float)pspan->v;
|
||||
|
||||
sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
|
||||
tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
|
||||
zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
|
||||
izi = (int)(zi * 0x8000 * 0x10000);
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
|
||||
s = (int)(sdivz * z) + sadjust;
|
||||
if (s > bbextents)
|
||||
s = bbextents;
|
||||
else if (s < 0)
|
||||
s = 0;
|
||||
|
||||
t = (int)(tdivz * z) + tadjust;
|
||||
if (t > bbextentt)
|
||||
t = bbextentt;
|
||||
else if (t < 0)
|
||||
t = 0;
|
||||
|
||||
do
|
||||
{
|
||||
// calculate s and t at the far end of the span
|
||||
if (count >= 8)
|
||||
spancount = 8;
|
||||
else
|
||||
spancount = count;
|
||||
|
||||
count -= spancount;
|
||||
|
||||
if (count)
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at far end of span,
|
||||
// calculate s and t steps across span by shifting
|
||||
sdivz += sdivz8stepu;
|
||||
tdivz += tdivz8stepu;
|
||||
zi += zi8stepu;
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
|
||||
snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 8)
|
||||
snext = 8; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (int)(tdivz * z) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 8)
|
||||
tnext = 8; // guard against round-off error on <0 steps
|
||||
|
||||
sstep = (snext - s) >> 3;
|
||||
tstep = (tnext - t) >> 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
|
||||
// can't step off polygon), clamp, calculate s and t steps across
|
||||
// span by division, biasing steps low so we don't run off the
|
||||
// texture
|
||||
spancountminus1 = (float)(spancount - 1);
|
||||
sdivz += d_sdivzstepu * spancountminus1;
|
||||
tdivz += d_tdivzstepu * spancountminus1;
|
||||
zi += d_zistepu * spancountminus1;
|
||||
z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
|
||||
snext = (int)(sdivz * z) + sadjust;
|
||||
if (snext > bbextents)
|
||||
snext = bbextents;
|
||||
else if (snext < 8)
|
||||
snext = 8; // prevent round-off error on <0 steps from
|
||||
// from causing overstepping & running off the
|
||||
// edge of the texture
|
||||
|
||||
tnext = (int)(tdivz * z) + tadjust;
|
||||
if (tnext > bbextentt)
|
||||
tnext = bbextentt;
|
||||
else if (tnext < 8)
|
||||
tnext = 8; // guard against round-off error on <0 steps
|
||||
|
||||
if (spancount > 1)
|
||||
{
|
||||
sstep = (snext - s) / (spancount - 1);
|
||||
tstep = (tnext - t) / (spancount - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Drawing phrase
|
||||
if (sw_texfilt->value == 0.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (*pz <= (izi >> 16))
|
||||
{
|
||||
pixel_t btemp;
|
||||
|
||||
btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
|
||||
|
||||
if( alpha != 7 )
|
||||
btemp = BLEND_ALPHA( alpha, btemp, *pdest);
|
||||
*pdest = btemp;
|
||||
//*pz = izi >> 16;
|
||||
}
|
||||
pdest++;
|
||||
pz++;
|
||||
izi += izistep;
|
||||
s += sstep;
|
||||
t += tstep;
|
||||
} while (--spancount > 0);
|
||||
}
|
||||
else if (sw_texfilt->value == 1.0f)
|
||||
{
|
||||
do
|
||||
{
|
||||
int idiths = s;
|
||||
int iditht = t;
|
||||
|
||||
int X = (pspan->u + spancount) & 1;
|
||||
int Y = (pspan->v)&1;
|
||||
if (*pz <= (izi >> 16))
|
||||
{
|
||||
pixel_t btemp;
|
||||
|
||||
//Using the kernel
|
||||
idiths += kernel[X][Y][0];
|
||||
iditht += kernel[X][Y][1];
|
||||
|
||||
idiths = idiths >> 16;
|
||||
idiths = idiths ? idiths -1 : idiths;
|
||||
|
||||
|
||||
iditht = iditht >> 16;
|
||||
iditht = iditht ? iditht -1 : iditht;
|
||||
|
||||
btemp = *(pbase + idiths + iditht * cachewidth);
|
||||
|
||||
if( alpha != 7 )
|
||||
btemp = BLEND_ALPHA( alpha, btemp, *pdest);
|
||||
*pdest = btemp;
|
||||
//*pz = izi >> 16;
|
||||
}
|
||||
pdest++;
|
||||
pz++;
|
||||
izi += izistep;
|
||||
s += sstep;
|
||||
t += tstep;
|
||||
} while (--spancount > 0);
|
||||
}
|
||||
|
||||
|
||||
} while (count > 0);
|
||||
|
||||
} while ((pspan = pspan->pnext) != NULL);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user