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@ -47,6 +47,10 @@ convar_t *cl_sidespeed; |
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convar_t *cl_backspeed; |
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convar_t *cl_backspeed; |
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convar_t *look_filter; |
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convar_t *look_filter; |
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#if XASH_WIN32 |
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convar_t *m_rawinput; |
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#endif |
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/*
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/*
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================ |
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================ |
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IN_CollectInputDevices |
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IN_CollectInputDevices |
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@ -118,6 +122,10 @@ void IN_StartupMouse( void ) |
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m_yaw = Cvar_Get( "m_yaw", "0.022", FCVAR_ARCHIVE, "mouse yaw value" ); |
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m_yaw = Cvar_Get( "m_yaw", "0.022", FCVAR_ARCHIVE, "mouse yaw value" ); |
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look_filter = Cvar_Get( "look_filter", "0", FCVAR_ARCHIVE, "filter look events making it smoother" ); |
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look_filter = Cvar_Get( "look_filter", "0", FCVAR_ARCHIVE, "filter look events making it smoother" ); |
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#if XASH_WIN32 |
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m_rawinput = Cvar_Get( "m_rawinput", "1", FCVAR_ARCHIVE, "enable mouse raw input" ); |
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#endif |
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// You can use -nomouse argument to prevent using mouse from client
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// You can use -nomouse argument to prevent using mouse from client
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// -noenginemouse will disable all mouse input
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// -noenginemouse will disable all mouse input
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if( Sys_CheckParm( "-noenginemouse" )) return; |
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if( Sys_CheckParm( "-noenginemouse" )) return; |
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@ -207,8 +215,14 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) |
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#if XASH_SDL |
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#if XASH_SDL |
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SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
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SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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if( clgame.dllFuncs.pfnLookEvent ) |
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#if XASH_WIN32 |
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if ( clgame.dllFuncs.pfnLookEvent || ( clgame.client_dll_uses_sdl && CVAR_TO_BOOL( m_rawinput ) ) ) |
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#else |
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if ( clgame.dllFuncs.pfnLookEvent ) |
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#endif // XASH_WIN32
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{ |
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SDL_SetRelativeMouseMode( SDL_TRUE ); |
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SDL_SetRelativeMouseMode( SDL_TRUE ); |
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} |
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#endif |
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#endif |
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#endif // XASH_SDL
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#endif // XASH_SDL
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} |
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} |
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@ -221,8 +235,14 @@ void IN_ToggleClientMouse( int newstate, int oldstate ) |
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#ifdef XASH_SDL |
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#ifdef XASH_SDL |
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SDL_SetWindowGrab(host.hWnd, SDL_FALSE); |
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SDL_SetWindowGrab(host.hWnd, SDL_FALSE); |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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if( clgame.dllFuncs.pfnLookEvent ) |
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#if XASH_WIN32 |
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if ( clgame.dllFuncs.pfnLookEvent || ( clgame.client_dll_uses_sdl && CVAR_TO_BOOL( m_rawinput ) ) ) |
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#else |
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if ( clgame.dllFuncs.pfnLookEvent ) |
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#endif // XASH_WIN32
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{ |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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SDL_SetRelativeMouseMode( SDL_FALSE ); |
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} |
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#endif |
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#endif |
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#endif // XASH_SDL
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#endif // XASH_SDL
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#if XASH_ANDROID |
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#if XASH_ANDROID |
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