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@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
@@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
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{ |
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if( newstate == oldstate ) |
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return; |
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if( m_ignore.value ) |
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return; |
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// since SetCursorType controls cursor visibility
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// execute it first, and then check mouse grab state
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@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
@@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
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#endif |
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} |
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// don't leave the user without cursor if they enabled m_ignore
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if( m_ignore.value ) |
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return; |
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if( oldstate == key_game ) |
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{ |
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IN_DeactivateMouse(); |
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