mirror of
https://github.com/YGGverse/xash3d-fwgs.git
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gl2shim: refactoring
This commit is contained in:
parent
0341f96b70
commit
cf65a39b83
@ -131,6 +131,14 @@ static struct
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uint64_t update;
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uint64_t update;
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} gl2wrap_matrix;
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} gl2wrap_matrix;
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static struct
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{
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qboolean alpha_test;
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qboolean fog;
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GLuint vbo;
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GLuint tmu;
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} gl2wrap_state;
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//#define QUAD_BATCH
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//#define QUAD_BATCH
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#ifdef QUAD_BATCH
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#ifdef QUAD_BATCH
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@ -165,11 +173,6 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
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"inTexCoord1",
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"inTexCoord1",
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};
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};
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// HACK: borrow alpha test and fog flags from internal vitaGL state
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static GLboolean alpha_test_state;
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static GLboolean fogging;
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static void (APIENTRY*rpglEnable)(GLenum e);
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static void (APIENTRY*rpglEnable)(GLenum e);
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static void (APIENTRY*rpglDisable)(GLenum e);
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static void (APIENTRY*rpglDisable)(GLenum e);
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static void (APIENTRY*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
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static void (APIENTRY*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
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@ -426,10 +429,73 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
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#define TRIQUADS_SIZE GL2_MAX_VERTS / 4 * 6
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#define TRIQUADS_SIZE GL2_MAX_VERTS / 4 * 6
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static void GL2_InitTriQuads( void )
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{
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int i;
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for( i = 0; i < (!!_pglDrawRangeElementsBaseVertex?1:4); i++ )
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{
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int j;
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GLushort triquads_array[TRIQUADS_SIZE * 6];
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for( j = 0; j < TRIQUADS_SIZE; j++ )
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{
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triquads_array[j * 6] = j * 4 + i;
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triquads_array[j * 6 + 1] = j * 4 + 1 + i;
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triquads_array[j * 6 + 2] = j * 4 + 2 + i;
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triquads_array[j * 6 + 3] = j * 4 + i;
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triquads_array[j * 6 + 4] = j * 4 + 2 + i;
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triquads_array[j * 6 + 5] = j * 4 + 3 + i;
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}
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pglGenBuffersARB( 1, &gl2wrap.triquads_ibo[i] );
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[i] );
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pglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(triquads_array), triquads_array, GL_STATIC_DRAW_ARB );
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}
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
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}
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static void GL2_InitIncrementalBuffer( int i, GLuint size )
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{
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gl2wrap.attrbufobj[i] = malloc(gl2wrap_config.cycle_buffers * 4);
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if( gl2wrap_config.buf_storage )
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gl2wrap.mappings[i] = malloc(gl2wrap_config.cycle_buffers * 8);
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] );
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for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ )
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{
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] );
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if( gl2wrap_config.buf_storage )
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{
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_pglBufferStorage( GL_ARRAY_BUFFER_ARB, size, NULL,
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0x0002 //GL_MAP_WRITE_BIT
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| (gl2wrap_config.coherent?0x80:0)
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| 0x40
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);
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gl2wrap.mappings[i][j] = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB,
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0,
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size,
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0x0002 //GL_MAP_WRITE_BIT
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// | 0x0004// GL_MAP_INVALIDATE_RANGE_BIT.
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// | 0x0008 // GL_MAP_INVALIDATE_BUFFER_BIT
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// |0x0020 //GL_MAP_UNSYNCHRONIZED_BIT
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|(!gl2wrap_config.coherent?0x0010:0) // GL_MAP_FLUSH_EXPLICIT_BIT
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| 0X40
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|(gl2wrap_config.coherent?0x80:0) // GL_MAP_COHERENT_BIT
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);
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}
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else
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB );
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}
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if( gl2wrap_config.buf_storage )
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gl2wrap.attrbuf[i] = gl2wrap.mappings[i][0];
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}
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int GL2_ShimInit( void )
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int GL2_ShimInit( void )
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{
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{
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int i;
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int i;
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GLuint total, size;
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GLuint total;
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static const GLuint precache_progs[] = {
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static const GLuint precache_progs[] = {
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0x0001, // out = ucolor
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0x0001, // out = ucolor
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0x0005, // out = tex0 * ucolor
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0x0005, // out = tex0 * ucolor
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@ -463,26 +529,7 @@ int GL2_ShimInit( void )
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memset( &gl2wrap, 0, sizeof( gl2wrap ) );
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memset( &gl2wrap, 0, sizeof( gl2wrap ) );
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GL2_ShimInstall();
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GL2_ShimInstall();
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GL2_InitTriQuads();
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/// TODO: use IBO
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for( i = 0; i < (!!_pglDrawRangeElementsBaseVertex?1:4); i++ )
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{
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int j;
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GLushort triquads_array[TRIQUADS_SIZE * 6];
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for( j = 0; j < TRIQUADS_SIZE; j++ )
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{
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triquads_array[j * 6] = j * 4 + i;
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triquads_array[j * 6 + 1] = j * 4 + 1 + i;
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triquads_array[j * 6 + 2] = j * 4 + 2 + i;
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triquads_array[j * 6 + 3] = j * 4 + i;
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triquads_array[j * 6 + 4] = j * 4 + 2 + i;
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triquads_array[j * 6 + 5] = j * 4 + 3 + i;
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}
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pglGenBuffersARB( 1, &gl2wrap.triquads_ibo[i] );
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[i] );
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pglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(triquads_array), triquads_array, GL_STATIC_DRAW_ARB );
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}
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gl2wrap.color[0] = 1.f;
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gl2wrap.color[0] = 1.f;
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gl2wrap.color[1] = 1.f;
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gl2wrap.color[1] = 1.f;
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@ -494,7 +541,7 @@ int GL2_ShimInit( void )
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for ( i = 0; i < GL2_ATTR_MAX; ++i )
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for ( i = 0; i < GL2_ATTR_MAX; ++i )
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{
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{
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size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat );
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GLuint size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat );
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if( !gl2wrap_config.buf_storage )
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if( !gl2wrap_config.buf_storage )
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{
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{
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#ifdef XASH_POSIX
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#ifdef XASH_POSIX
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@ -504,40 +551,8 @@ int GL2_ShimInit( void )
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#endif
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#endif
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}
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}
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if( gl2wrap_config.incremental )
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if( gl2wrap_config.incremental )
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{
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GL2_InitIncrementalBuffer( i, size );
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gl2wrap.attrbufobj[i] = malloc(gl2wrap_config.cycle_buffers * 4);
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if( gl2wrap_config.buf_storage )
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gl2wrap.mappings[i] = malloc(gl2wrap_config.cycle_buffers * 8);
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] );
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for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ )
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{
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] );
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if( gl2wrap_config.buf_storage )
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{
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_pglBufferStorage( GL_ARRAY_BUFFER_ARB, size, NULL,
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0x0002 //GL_MAP_WRITE_BIT
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);
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gl2wrap.mappings[i][j] = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB,
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0,
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size,
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0x0002 //GL_MAP_WRITE_BIT
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// | 0x0004// GL_MAP_INVALIDATE_RANGE_BIT.
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// | 0x0008 // GL_MAP_INVALIDATE_BUFFER_BIT
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// |0x0020 //GL_MAP_UNSYNCHRONIZED_BIT
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|(!gl2wrap_config.coherent?0x0010:0) // GL_MAP_FLUSH_EXPLICIT_BIT
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| 0X40
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|(gl2wrap_config.coherent?0x80:0) // GL_MAP_COHERENT_BIT
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);
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}
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else
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB );
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}
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if( gl2wrap_config.buf_storage )
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gl2wrap.attrbuf[i] = gl2wrap.mappings[i][0];
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}
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else
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else
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{
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{
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if(!gl2wrap_config.incremental && gl2wrap_config.vao_mandatory)
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if(!gl2wrap_config.incremental && gl2wrap_config.vao_mandatory)
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@ -560,10 +575,7 @@ int GL2_ShimInit( void )
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if( gl2wrap_config.vao_mandatory )
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if( gl2wrap_config.vao_mandatory )
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pglBindVertexArray(0);
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pglBindVertexArray(0);
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total );
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total );
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs ) ));
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs ) ));
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for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i )
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for ( i = 0; i < (int)( sizeof( precache_progs ) / sizeof( *precache_progs ) ); ++i )
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@ -708,37 +720,10 @@ static void APIENTRY GL2_Begin( GLenum prim )
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}
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}
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void (*_pglMemoryBarrier)(GLbitfield barriers);
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void (*_pglMemoryBarrier)(GLbitfield barriers);
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void GL2_FlushPrims( void )
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static void GL2_UpdateIncrementalBuffer( gl2wrap_prog_t *prog, int count )
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{
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{
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int i;
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int i;
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int startindex = 0;
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if(!gl2wrap_config.buf_storage)
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GLuint flags = gl2wrap.cur_flags;
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GLint count = gl2wrap.end - gl2wrap.begin;
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gl2wrap_prog_t *prog;
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if ( !gl2wrap.prim || !count )
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goto _leave; // end without begin
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// enable alpha test and fog if needed
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if ( alpha_test_state )
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flags |= 1 << GL2_FLAG_ALPHA_TEST;
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if ( fogging )
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flags |= 1 << GL2_FLAG_FOG;
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// disable all vertex attrib pointers
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if(!gl2wrap_config.vao_mandatory)
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{
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for ( i = 0; i < GL2_ATTR_MAX; ++i )
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pglDisableVertexAttribArrayARB( i );
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}
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prog = GL2_SetProg( flags );
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if ( !prog )
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{
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gEngfuncs.Host_Error( "GL2_End(): Could not find program for flags 0x%04x!\n", flags );
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goto _leave;
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}
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if(gl2wrap_config.incremental && !gl2wrap_config.buf_storage)
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{
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{
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for( i = 0; i < GL2_ATTR_MAX; i++)
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for( i = 0; i < GL2_ATTR_MAX; i++)
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{
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{
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@ -763,7 +748,7 @@ void GL2_FlushPrims( void )
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}
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}
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}
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}
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}
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}
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if(gl2wrap_config.incremental && gl2wrap_config.buf_storage && !gl2wrap_config.coherent)
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else if(!gl2wrap_config.coherent)
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{
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{
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for( i = 0; i < GL2_ATTR_MAX; i++)
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for( i = 0; i < GL2_ATTR_MAX; i++)
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{
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{
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@ -774,8 +759,46 @@ void GL2_FlushPrims( void )
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}
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}
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}
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}
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}
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}
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}
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if(!gl2wrap_config.incremental)
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void GL2_FlushPrims( void )
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{
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int i;
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int startindex = 0;
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GLuint flags = gl2wrap.cur_flags;
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GLint count = gl2wrap.end - gl2wrap.begin;
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gl2wrap_prog_t *prog;
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if ( !gl2wrap.prim || !count )
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goto _leave; // end without begin
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// enable alpha test and fog if needed
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if ( gl2wrap_state.alpha_test )
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flags |= 1 << GL2_FLAG_ALPHA_TEST;
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if ( gl2wrap_state.fog )
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flags |= 1 << GL2_FLAG_FOG;
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// disable all vertex attrib pointers
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if(!gl2wrap_config.vao_mandatory)
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{
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for ( i = 0; i < GL2_ATTR_MAX; ++i )
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pglDisableVertexAttribArrayARB( i );
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}
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prog = GL2_SetProg( flags );
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if ( !prog )
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{
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gEngfuncs.Host_Error( "GL2_End(): Could not find program for flags 0x%04x!\n", flags );
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goto _leave;
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}
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if( gl2wrap_config.incremental )
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{
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GL2_UpdateIncrementalBuffer( prog, count );
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pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] );
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startindex = gl2wrap.begin;
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}
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else
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{
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{
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if(gl2wrap_config.vao_mandatory)
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if(gl2wrap_config.vao_mandatory)
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pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] );
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pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] );
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@ -790,8 +813,8 @@ void GL2_FlushPrims( void )
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle] );
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle] );
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if(gl2wrap_config.supports_mapbuffer)
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if(gl2wrap_config.supports_mapbuffer)
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{
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{
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void *mem;
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if( gl2wrap_attr_size[i] * 4 * count > 8192)
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if( gl2wrap_attr_size[i] * 4 * count > MAX_BEGINEND_VERTS)
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{
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{
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, gl2wrap_attr_size[i] * 4 * count, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin , GL_STREAM_DRAW_ARB );
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, gl2wrap_attr_size[i] * 4 * count, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin , GL_STREAM_DRAW_ARB );
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pglEnableVertexAttribArrayARB( prog->attridx[i] );
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pglEnableVertexAttribArrayARB( prog->attridx[i] );
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@ -799,7 +822,7 @@ void GL2_FlushPrims( void )
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}
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}
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else
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else
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{
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{
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mem = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB,
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void *mem = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB,
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0,
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0,
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gl2wrap_attr_size[i] * 4 * count,
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gl2wrap_attr_size[i] * 4 * count,
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0x0002 //GL_MAP_WRITE_BIT
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0x0002 //GL_MAP_WRITE_BIT
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@ -827,12 +850,6 @@ void GL2_FlushPrims( void )
|
|||||||
gl2wrap.attrbufcycle = (gl2wrap.attrbufcycle + 1) % gl2wrap_config.cycle_buffers;
|
gl2wrap.attrbufcycle = (gl2wrap.attrbufcycle + 1) % gl2wrap_config.cycle_buffers;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(gl2wrap_config.incremental)
|
|
||||||
{
|
|
||||||
pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] );
|
|
||||||
startindex = gl2wrap.begin;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(gl2wrap.prim == GL_QUADS)
|
if(gl2wrap.prim == GL_QUADS)
|
||||||
{
|
{
|
||||||
if(count == 4)
|
if(count == 4)
|
||||||
@ -947,7 +964,7 @@ GLboolean (APIENTRY* rpglIsEnabled)(GLenum e);
|
|||||||
static GLboolean APIENTRY GL2_IsEnabled(GLenum e)
|
static GLboolean APIENTRY GL2_IsEnabled(GLenum e)
|
||||||
{
|
{
|
||||||
if(e == GL_FOG)
|
if(e == GL_FOG)
|
||||||
return fogging;
|
return gl2wrap_state.fog;
|
||||||
return rpglIsEnabled(e);
|
return rpglIsEnabled(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1089,40 +1106,35 @@ static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static qboolean GL2_SkipEnable( GLenum e )
|
||||||
|
{
|
||||||
|
return e == GL_TEXTURE_2D || e == GL_TEXTURE_1D;
|
||||||
|
}
|
||||||
|
|
||||||
|
static qboolean GL2_CatchEnable( GLenum e, qboolean enable )
|
||||||
|
{
|
||||||
|
if( e == GL_FOG )
|
||||||
|
gl2wrap_state.fog = enable;
|
||||||
|
else if( e == GL_ALPHA_TEST )
|
||||||
|
gl2wrap_state.alpha_test = enable;
|
||||||
|
else return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
static void APIENTRY GL2_Enable( GLenum e )
|
static void APIENTRY GL2_Enable( GLenum e )
|
||||||
{
|
{
|
||||||
#ifdef QUAD_BATCH
|
if( GL2_SkipEnable(e) )
|
||||||
if( e == GL_BLEND || e == GL_ALPHA_TEST )
|
|
||||||
GL2_FlushPrims();
|
|
||||||
#endif
|
|
||||||
if( e == GL_TEXTURE_2D || e == GL_TEXTURE_1D )
|
|
||||||
{}
|
{}
|
||||||
else if( e == GL_FOG )
|
else if(!GL2_CatchEnable(e, true))
|
||||||
fogging = 1;
|
|
||||||
else if( e == GL_ALPHA_TEST )
|
|
||||||
alpha_test_state = 1;
|
|
||||||
else
|
|
||||||
rpglEnable(e);
|
rpglEnable(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static void APIENTRY GL2_Disable( GLenum e )
|
static void APIENTRY GL2_Disable( GLenum e )
|
||||||
{
|
{
|
||||||
#ifdef QUAD_BATCH
|
if( GL2_SkipEnable(e) )
|
||||||
if( e == GL_BLEND || e == GL_ALPHA_TEST )
|
|
||||||
GL2_FlushPrims();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if( e == GL_TEXTURE_2D || e == GL_TEXTURE_1D )
|
|
||||||
{}
|
{}
|
||||||
else if( e == GL_FOG )
|
else if(!GL2_CatchEnable(e, false))
|
||||||
fogging = 0;
|
|
||||||
else if( e == GL_ALPHA_TEST )
|
|
||||||
alpha_test_state = 0;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rpglDisable(e);
|
rpglDisable(e);
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void APIENTRY GL2_MatrixMode( GLenum m )
|
static void APIENTRY GL2_MatrixMode( GLenum m )
|
||||||
@ -1243,9 +1255,7 @@ static struct
|
|||||||
{
|
{
|
||||||
gl2wrap_arraypointer_t ptr[GL2_ATTR_MAX];
|
gl2wrap_arraypointer_t ptr[GL2_ATTR_MAX];
|
||||||
unsigned int flags;
|
unsigned int flags;
|
||||||
unsigned int texture;
|
|
||||||
//unsigned int vbo_flags;
|
//unsigned int vbo_flags;
|
||||||
GLuint vbo;
|
|
||||||
GLuint stream_buffer;
|
GLuint stream_buffer;
|
||||||
void *stream_pointer;
|
void *stream_pointer;
|
||||||
size_t stream_counter;
|
size_t stream_counter;
|
||||||
@ -1259,7 +1269,7 @@ static void GL2_SetPointer( int idx, GLint size, GLenum type, GLsizei stride, co
|
|||||||
gl2wrap_arrays.ptr[idx].type = type;
|
gl2wrap_arrays.ptr[idx].type = type;
|
||||||
gl2wrap_arrays.ptr[idx].stride = stride;
|
gl2wrap_arrays.ptr[idx].stride = stride;
|
||||||
gl2wrap_arrays.ptr[idx].userptr = pointer;
|
gl2wrap_arrays.ptr[idx].userptr = pointer;
|
||||||
gl2wrap_arrays.ptr[idx].vbo = gl2wrap_arrays.vbo;
|
gl2wrap_arrays.ptr[idx].vbo = gl2wrap_state.vbo;
|
||||||
// if(vbo)
|
// if(vbo)
|
||||||
// gl2wrap_arrays.vbo_flags |= 1 << idx;
|
// gl2wrap_arrays.vbo_flags |= 1 << idx;
|
||||||
// else
|
// else
|
||||||
@ -1278,7 +1288,7 @@ static void APIENTRY GL2_ColorPointer( GLint size, GLenum type, GLsizei stride,
|
|||||||
|
|
||||||
static void APIENTRY GL2_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
|
static void APIENTRY GL2_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
|
||||||
{
|
{
|
||||||
GL2_SetPointer( GL2_ATTR_TEXCOORD0 + gl2wrap_arrays.texture, size, type, stride, pointer );
|
GL2_SetPointer( GL2_ATTR_TEXCOORD0 + gl2wrap_state.tmu, size, type, stride, pointer );
|
||||||
}
|
}
|
||||||
|
|
||||||
static unsigned int GL2_GetArrIdx( GLenum array )
|
static unsigned int GL2_GetArrIdx( GLenum array )
|
||||||
@ -1289,8 +1299,8 @@ static unsigned int GL2_GetArrIdx( GLenum array )
|
|||||||
case GL_COLOR_ARRAY:
|
case GL_COLOR_ARRAY:
|
||||||
return GL2_ATTR_COLOR;
|
return GL2_ATTR_COLOR;
|
||||||
case GL_TEXTURE_COORD_ARRAY:
|
case GL_TEXTURE_COORD_ARRAY:
|
||||||
ASSERT(gl2wrap_arrays.texture < 2);
|
ASSERT(gl2wrap_state.tmu < 2);
|
||||||
return GL2_ATTR_TEXCOORD0 + gl2wrap_arrays.texture;
|
return GL2_ATTR_TEXCOORD0 + gl2wrap_state.tmu;
|
||||||
default:
|
default:
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -1318,9 +1328,9 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
|||||||
GL2_FlushPrims();
|
GL2_FlushPrims();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if ( alpha_test_state )
|
if ( gl2wrap_state.alpha_test )
|
||||||
flags |= 1 << GL2_FLAG_ALPHA_TEST;
|
flags |= 1 << GL2_FLAG_ALPHA_TEST;
|
||||||
if ( fogging )
|
if ( gl2wrap_state.fog )
|
||||||
flags |= 1 << GL2_FLAG_FOG;
|
flags |= 1 << GL2_FLAG_FOG;
|
||||||
prog = GL2_SetProg( flags );// | GL2_ATTR_TEXCOORD0 );
|
prog = GL2_SetProg( flags );// | GL2_ATTR_TEXCOORD0 );
|
||||||
if( !prog )
|
if( !prog )
|
||||||
@ -1342,7 +1352,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
|||||||
pglEnableVertexAttribArrayARB( prog->attridx[i] );
|
pglEnableVertexAttribArrayARB( prog->attridx[i] );
|
||||||
if( gl2wrap_config.vao_mandatory && !gl2wrap_arrays.ptr[i].vbo )
|
if( gl2wrap_config.vao_mandatory && !gl2wrap_arrays.ptr[i].vbo )
|
||||||
{
|
{
|
||||||
// detect stride by type
|
// detect stride by type
|
||||||
int stride = gl2wrap_arrays.ptr[i].stride;
|
int stride = gl2wrap_arrays.ptr[i].stride;
|
||||||
int size;
|
int size;
|
||||||
int offset;
|
int offset;
|
||||||
@ -1479,7 +1489,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
|||||||
pglDisableVertexAttribArrayARB( prog->attridx[i] );
|
pglDisableVertexAttribArrayARB( prog->attridx[i] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.vbo );
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_state.vbo );
|
||||||
}
|
}
|
||||||
|
|
||||||
static void APIENTRY GL2_DrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
static void APIENTRY GL2_DrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
||||||
@ -1506,7 +1516,7 @@ static void APIENTRY GL2_DrawArrays( GLenum mode, GLint first, GLsizei count )
|
|||||||
static void APIENTRY GL2_BindBufferARB( GLenum buf, GLuint obj)
|
static void APIENTRY GL2_BindBufferARB( GLenum buf, GLuint obj)
|
||||||
{
|
{
|
||||||
if( buf == GL_ARRAY_BUFFER_ARB )
|
if( buf == GL_ARRAY_BUFFER_ARB )
|
||||||
gl2wrap_arrays.vbo = obj;
|
gl2wrap_state.vbo = obj;
|
||||||
rpglBindBufferARB( buf, obj );
|
rpglBindBufferARB( buf, obj );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1517,7 +1527,7 @@ static void APIENTRY GL2_ActiveTextureARB( GLenum tex )
|
|||||||
|
|
||||||
static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex )
|
static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex )
|
||||||
{
|
{
|
||||||
gl2wrap_arrays.texture = tex - GL_TEXTURE0_ARB;
|
gl2wrap_state.tmu = tex - GL_TEXTURE0_ARB;
|
||||||
|
|
||||||
//pglActiveTextureARB(tex);
|
//pglActiveTextureARB(tex);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user