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ref_soft: Fix R_NewMap, prevent crashes on changelevel/restart

pull/2/head
mittorn 6 years ago
parent
commit
cefe42fd66
  1. 2
      r_decals.c
  2. 69
      r_main.c

2
r_decals.c

@ -1173,7 +1173,7 @@ int R_CreateDecalList( decallist_t *pList ) @@ -1173,7 +1173,7 @@ int R_CreateDecalList( decallist_t *pList )
int total = 0;
int i, depth;
return 0; // crash on changelevel. API bug?
// return 0; // crash on changelevel. API bug?
if( WORLDMODEL )
{

69
r_main.c

@ -1822,44 +1822,51 @@ R_NewMap @@ -1822,44 +1822,51 @@ R_NewMap
*/
void R_NewMap (void)
{
r_viewcluster = -1;
int i;
r_viewcluster = -1;
R_ClearDecals(); // clear all level decals
R_StudioResetPlayerModels();
D_FlushCaches( true );
D_FlushCaches( true );
r_cnumsurfs = sw_maxsurfs->value;
r_cnumsurfs = sw_maxsurfs->value;
if (r_cnumsurfs <= MINSURFACES)
r_cnumsurfs = MINSURFACES;
if (r_cnumsurfs <= MINSURFACES)
r_cnumsurfs = MINSURFACES;
if (r_cnumsurfs > NUMSTACKSURFACES)
{
surfaces = Mem_Calloc (r_temppool, r_cnumsurfs * sizeof(surf_t));
surface_p = surfaces;
surf_max = &surfaces[r_cnumsurfs];
r_surfsonstack = false;
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
surfaces--;
R_SurfacePatch ();
}
else
{
r_surfsonstack = true;
}
if (r_cnumsurfs > NUMSTACKSURFACES)
{
surfaces = Mem_Calloc (r_temppool, r_cnumsurfs * sizeof(surf_t));
surface_p = surfaces;
surf_max = &surfaces[r_cnumsurfs];
r_surfsonstack = false;
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
surfaces--;
R_SurfacePatch ();
}
else
{
r_surfsonstack = true;
}
r_numallocatededges = sw_maxedges->value;
r_numallocatededges = sw_maxedges->value;
if (r_numallocatededges < MINEDGES)
r_numallocatededges = MINEDGES;
if (r_numallocatededges < MINEDGES)
r_numallocatededges = MINEDGES;
if (r_numallocatededges <= NUMSTACKEDGES)
{
auxedges = NULL;
}
else
{
auxedges = malloc (r_numallocatededges * sizeof(edge_t));
}
if (r_numallocatededges <= NUMSTACKEDGES)
{
auxedges = NULL;
}
else
{
auxedges = malloc (r_numallocatededges * sizeof(edge_t));
}
// clear out efrags in case the level hasn't been reloaded
for( i = 0; i < WORLDMODEL->numleafs; i++ )
WORLDMODEL->leafs[i+1].efrags = NULL;
}
/*

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