|
|
@ -34,7 +34,6 @@ static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui |
|
|
|
break; |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
int tex; |
|
|
|
|
|
|
|
unsigned short *buffer; |
|
|
|
unsigned short *buffer; |
|
|
|
|
|
|
|
|
|
|
|
#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x) |
|
|
|
#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x) |
|
|
@ -76,9 +75,9 @@ void R_BuildScreenMap() |
|
|
|
for( j = 0; j < 256; j++ ) |
|
|
|
for( j = 0; j < 256; j++ ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// restore minor GBRGBRGB
|
|
|
|
// restore minor GBRGBRGB
|
|
|
|
r = MOVE_BIT(i, 5, 1) | MOVE_BIT(i, 2, 0); |
|
|
|
r = MOVE_BIT(j, 5, 1) | MOVE_BIT(j, 2, 0); |
|
|
|
g = MOVE_BIT(i, 7, 2) | MOVE_BIT(i, 4, 1) | MOVE_BIT(i, 1, 0); |
|
|
|
g = MOVE_BIT(j, 7, 2) | MOVE_BIT(j, 4, 1) | MOVE_BIT(j, 1, 0); |
|
|
|
b = MOVE_BIT(i, 6, 2) | MOVE_BIT(i, 3, 1) | MOVE_BIT(i, 0, 0); |
|
|
|
b = MOVE_BIT(j, 6, 2) | MOVE_BIT(j, 3, 1) | MOVE_BIT(j, 0, 0); |
|
|
|
vid.screen[(i<<8)|j] = r << (6 + 5) | (g << 5) | b | major; |
|
|
|
vid.screen[(i<<8)|j] = r << (6 + 5) | (g << 5) | b | major; |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
@ -116,13 +115,15 @@ void R_BuildBlendMaps() |
|
|
|
r = r1 * r2 / MASK(2); |
|
|
|
r = r1 * r2 / MASK(2); |
|
|
|
g = g1 * g2 / MASK(2); |
|
|
|
g = g1 * g2 / MASK(2); |
|
|
|
b = b1 * b2 / MASK(1); |
|
|
|
b = b1 * b2 / MASK(1); |
|
|
|
|
|
|
|
|
|
|
|
vid.modmap[index2|index1] = r << (2 + 3) | g << 2 | b; |
|
|
|
vid.modmap[index2|index1] = r << (2 + 3) | g << 2 | b; |
|
|
|
|
|
|
|
|
|
|
|
for( a = 0; a < 8; a++ ) |
|
|
|
for( a = 0; a < 8; a++ ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
r = r1 * a / 7 + r2 * (7 - a) / 7; |
|
|
|
r = r1 * (7 - a) / 7 + r2 * a / 7; |
|
|
|
g = g1 * a / 7 + g2 * (7 - a) / 7; |
|
|
|
g = g1 * (7 - a) / 7 + g2 * a / 7; |
|
|
|
b = b1 * a / 7 + b2 * (7 - a) / 7; |
|
|
|
b = b1 * (7 - a) / 7 + b2 * a / 7; |
|
|
|
|
|
|
|
//if( b == 1 ) b = 0;
|
|
|
|
vid.alphamap[a << 16|index2|index1] = r << (2 + 3) | g << 2 | b; |
|
|
|
vid.alphamap[a << 16|index2|index1] = r << (2 + 3) | g << 2 | b; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -162,8 +163,6 @@ void R_InitBlit() |
|
|
|
// enable all the low priority messages
|
|
|
|
// enable all the low priority messages
|
|
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
|
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true ); |
|
|
|
#endif |
|
|
|
#endif |
|
|
|
pglGenTextures( 1, &tex ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
buffer = Mem_Malloc( r_temppool, 1920*1080*2 ); |
|
|
|
buffer = Mem_Malloc( r_temppool, 1920*1080*2 ); |
|
|
|
|
|
|
|
|
|
|
@ -191,7 +190,6 @@ void R_BlitScreen() |
|
|
|
#endif |
|
|
|
#endif |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
pglBindTexture(GL_TEXTURE_2D, tex); |
|
|
|
|
|
|
|
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
|
|
|
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
|
|
|
pglMatrixMode( GL_PROJECTION ); |
|
|
|
pglMatrixMode( GL_PROJECTION ); |
|
|
|
pglLoadIdentity(); |
|
|
|
pglLoadIdentity(); |
|
|
@ -200,12 +198,8 @@ void R_BlitScreen() |
|
|
|
pglLoadIdentity(); |
|
|
|
pglLoadIdentity(); |
|
|
|
|
|
|
|
|
|
|
|
pglEnable( GL_TEXTURE_2D ); |
|
|
|
pglEnable( GL_TEXTURE_2D ); |
|
|
|
pglBindTexture(GL_TEXTURE_2D, tex); |
|
|
|
|
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
|
|
|
|
|
|
|
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
|
|
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, buffer ); |
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, buffer ); |
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|