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engine: server: reformat SV_Init

pull/2/head
Alibek Omarov 5 years ago
parent
commit
ce1fc386a2
  1. 146
      engine/server/sv_main.c

146
engine/server/sv_main.c

@ -843,93 +843,93 @@ void SV_Init( void )
SV_InitHostCommands(); SV_InitHostCommands();
Cvar_Get ("protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" ); Cvar_Get( "protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" );
Cvar_Get ("suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" ); Cvar_Get( "suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" );
Cvar_Get ("sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); Cvar_Get( "sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
Cvar_Get( "gamedir", GI->gamefolder, FCVAR_READ_ONLY, "game folder" ); Cvar_Get( "gamedir", GI->gamefolder, FCVAR_READ_ONLY, "game folder" );
Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" ); Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" );
Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar
Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar
Cvar_Get ("mapcyclefile", "mapcycle.txt", 0, "name of config file for map changing rules" ); Cvar_Get( "mapcyclefile", "mapcycle.txt", 0, "name of config file for map changing rules" );
Cvar_Get ("servercfgfile","server.cfg", 0, "name of dedicated server configuration file" ); Cvar_Get( "servercfgfile", "server.cfg", 0, "name of dedicated server configuration file" );
Cvar_Get ("lservercfgfile","listenserver.cfg", 0, "name of listen server configuration file" ); Cvar_Get( "lservercfgfile", "listenserver.cfg", 0, "name of listen server configuration file" );
Cvar_Get ("logsdir","logs", 0, "default folder to write server logs" ); Cvar_Get( "logsdir", "logs", 0, "default folder to write server logs" );
Cvar_RegisterVariable (&sv_zmax); Cvar_RegisterVariable( &sv_zmax );
Cvar_RegisterVariable (&sv_wateramp); Cvar_RegisterVariable( &sv_wateramp );
Cvar_RegisterVariable (&sv_skycolor_r); Cvar_RegisterVariable( &sv_skycolor_r );
Cvar_RegisterVariable (&sv_skycolor_g); Cvar_RegisterVariable( &sv_skycolor_g );
Cvar_RegisterVariable (&sv_skycolor_b); Cvar_RegisterVariable( &sv_skycolor_b );
Cvar_RegisterVariable (&sv_skyvec_x); Cvar_RegisterVariable( &sv_skyvec_x );
Cvar_RegisterVariable (&sv_skyvec_y); Cvar_RegisterVariable( &sv_skyvec_y );
Cvar_RegisterVariable (&sv_skyvec_z); Cvar_RegisterVariable( &sv_skyvec_z );
Cvar_RegisterVariable (&sv_skyname); Cvar_RegisterVariable( &sv_skyname );
Cvar_RegisterVariable (&sv_footsteps); Cvar_RegisterVariable( &sv_footsteps );
Cvar_RegisterVariable (&sv_wateralpha); Cvar_RegisterVariable( &sv_wateralpha );
Cvar_RegisterVariable (&sv_cheats); Cvar_RegisterVariable( &sv_cheats );
Cvar_RegisterVariable (&sv_airmove); Cvar_RegisterVariable( &sv_airmove );
Cvar_RegisterVariable (&sv_fps); Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable (&showtriggers); Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable (&sv_aim); Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable (&motdfile); Cvar_RegisterVariable( &motdfile );
Cvar_RegisterVariable (&deathmatch); Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable (&coop); Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable (&teamplay); Cvar_RegisterVariable( &teamplay );
Cvar_RegisterVariable (&skill); Cvar_RegisterVariable( &skill );
Cvar_RegisterVariable (&temp1); Cvar_RegisterVariable( &temp1 );
Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable( &rcon_password );
Cvar_RegisterVariable (&sv_stepsize); Cvar_RegisterVariable( &sv_stepsize );
Cvar_RegisterVariable (&sv_newunit); Cvar_RegisterVariable( &sv_newunit );
Cvar_RegisterVariable (&hostname); Cvar_RegisterVariable( &hostname );
timeout = Cvar_Get( "timeout", "125", FCVAR_SERVER, "connection timeout" ); timeout = Cvar_Get( "timeout", "125", FCVAR_SERVER, "connection timeout" );
sv_pausable = Cvar_Get( "pausable", "1", FCVAR_SERVER, "allow players to pause or not" ); sv_pausable = Cvar_Get( "pausable", "1", FCVAR_SERVER, "allow players to pause or not" );
sv_validate_changelevel = Cvar_Get( "sv_validate_changelevel", "1", FCVAR_ARCHIVE, "test change level for level-designer errors" ); sv_validate_changelevel = Cvar_Get( "sv_validate_changelevel", "1", FCVAR_ARCHIVE, "test change level for level-designer errors" );
Cvar_RegisterVariable (&sv_clienttrace); Cvar_RegisterVariable( &sv_clienttrace );
Cvar_RegisterVariable (&sv_bounce); Cvar_RegisterVariable( &sv_bounce );
Cvar_RegisterVariable (&sv_spectatormaxspeed); Cvar_RegisterVariable( &sv_spectatormaxspeed );
Cvar_RegisterVariable (&sv_waterfriction); Cvar_RegisterVariable( &sv_waterfriction );
Cvar_RegisterVariable (&sv_wateraccelerate); Cvar_RegisterVariable( &sv_wateraccelerate );
Cvar_RegisterVariable (&sv_rollangle); Cvar_RegisterVariable( &sv_rollangle );
Cvar_RegisterVariable (&sv_rollspeed); Cvar_RegisterVariable( &sv_rollspeed );
Cvar_RegisterVariable (&sv_airaccelerate); Cvar_RegisterVariable( &sv_airaccelerate );
Cvar_RegisterVariable (&sv_maxvelocity); Cvar_RegisterVariable( &sv_maxvelocity );
Cvar_RegisterVariable (&sv_gravity); Cvar_RegisterVariable( &sv_gravity );
Cvar_RegisterVariable (&sv_maxspeed); Cvar_RegisterVariable( &sv_maxspeed );
Cvar_RegisterVariable (&sv_accelerate); Cvar_RegisterVariable( &sv_accelerate );
Cvar_RegisterVariable (&sv_friction); Cvar_RegisterVariable( &sv_friction );
Cvar_RegisterVariable (&sv_edgefriction); Cvar_RegisterVariable( &sv_edgefriction );
Cvar_RegisterVariable (&sv_stopspeed); Cvar_RegisterVariable( &sv_stopspeed );
sv_maxclients = Cvar_Get( "maxplayers", "1", FCVAR_LATCH, "server max capacity" ); sv_maxclients = Cvar_Get( "maxplayers", "1", FCVAR_LATCH, "server max capacity" );
sv_check_errors = Cvar_Get( "sv_check_errors", "0", FCVAR_ARCHIVE, "check edicts for errors" ); sv_check_errors = Cvar_Get( "sv_check_errors", "0", FCVAR_ARCHIVE, "check edicts for errors" );
public_server = Cvar_Get ("public", "0", 0, "change server type from private to public" ); public_server = Cvar_Get ("public", "0", 0, "change server type from private to public" );
sv_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); sv_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", FCVAR_ARCHIVE, "max reconnect attempts" ); sv_reconnect_limit = Cvar_Get ("sv_reconnect_limit", "3", FCVAR_ARCHIVE, "max reconnect attempts" );
Cvar_RegisterVariable (&sv_failuretime ); Cvar_RegisterVariable( &sv_failuretime );
Cvar_RegisterVariable (&sv_unlag); Cvar_RegisterVariable( &sv_unlag );
Cvar_RegisterVariable (&sv_maxunlag); Cvar_RegisterVariable( &sv_maxunlag );
Cvar_RegisterVariable (&sv_unlagpush); Cvar_RegisterVariable( &sv_unlagpush );
Cvar_RegisterVariable (&sv_unlagsamples); Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable (&sv_allow_upload); Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable (&sv_allow_download); Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable (&sv_send_logos); Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable (&sv_send_resources); Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable (&sv_uploadmax); Cvar_RegisterVariable( &sv_uploadmax );
Cvar_RegisterVariable (&sv_version); Cvar_RegisterVariable( &sv_version );
Cvar_RegisterVariable (&sv_instancedbaseline); Cvar_RegisterVariable( &sv_instancedbaseline );
Cvar_RegisterVariable (&sv_consistency); Cvar_RegisterVariable( &sv_consistency );
Cvar_RegisterVariable (&sv_downloadurl); Cvar_RegisterVariable( &sv_downloadurl );
sv_novis = Cvar_Get( "sv_novis", "0", 0, "force to ignore server visibility" ); sv_novis = Cvar_Get( "sv_novis", "0", 0, "force to ignore server visibility" );
sv_hostmap = Cvar_Get( "hostmap", GI->startmap, 0, "keep name of last entered map" ); sv_hostmap = Cvar_Get( "hostmap", GI->startmap, 0, "keep name of last entered map" );
Cvar_RegisterVariable (&sv_password); Cvar_RegisterVariable( &sv_password );
Cvar_RegisterVariable (&sv_lan); Cvar_RegisterVariable( &sv_lan );
Cvar_RegisterVariable (&violence_ablood); Cvar_RegisterVariable( &violence_ablood );
Cvar_RegisterVariable (&violence_hblood); Cvar_RegisterVariable( &violence_hblood );
Cvar_RegisterVariable (&violence_agibs); Cvar_RegisterVariable( &violence_agibs );
Cvar_RegisterVariable (&violence_hgibs); Cvar_RegisterVariable( &violence_hgibs );
Cvar_RegisterVariable (&mp_logecho); Cvar_RegisterVariable( &mp_logecho );
Cvar_RegisterVariable (&mp_logfile); Cvar_RegisterVariable( &mp_logfile );
Cvar_RegisterVariable (&sv_background_freeze); Cvar_RegisterVariable( &sv_background_freeze );
sv_allow_joystick = Cvar_Get( "sv_allow_joystick", "1", FCVAR_ARCHIVE, "allow connect with joystick enabled" ); sv_allow_joystick = Cvar_Get( "sv_allow_joystick", "1", FCVAR_ARCHIVE, "allow connect with joystick enabled" );
sv_allow_mouse = Cvar_Get( "sv_allow_mouse", "1", FCVAR_ARCHIVE, "allow connect with mouse" ); sv_allow_mouse = Cvar_Get( "sv_allow_mouse", "1", FCVAR_ARCHIVE, "allow connect with mouse" );

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