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@ -142,114 +142,213 @@ Studio models are position independent, so the cache manager can move them. |
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typedef struct studiohdr_s |
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typedef struct studiohdr_s |
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{ |
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{ |
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// the model signature
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int32_t ident; |
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int32_t ident; |
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// studio model format version
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int32_t version; |
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int32_t version; |
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// the model name
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char name[64]; |
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char name[64]; |
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// the total file size in bytes
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int32_t length; |
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int32_t length; |
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vec3_t eyeposition; // ideal eye position
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// ideal eye position
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vec3_t min; // ideal movement hull size
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vec3_t eyeposition; |
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// ideal movement hull size
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vec3_t min; |
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vec3_t max; |
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vec3_t max; |
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vec3_t bbmin; // clipping bounding box
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// clipping bounding box
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vec3_t bbmin; |
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vec3_t bbmax; |
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vec3_t bbmax; |
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// undocumented quake features flags
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int32_t flags; |
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int32_t flags; |
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int32_t numbones; // bones
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// the number of bones
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int32_t numbones; |
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// offset to the first bone chunk
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int32_t boneindex; |
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int32_t boneindex; |
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int32_t numbonecontrollers; // bone controllers
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// the number of bone controllers
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int32_t numbonecontrollers; |
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// offset to the first bone controller chunk
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int32_t bonecontrollerindex; |
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int32_t bonecontrollerindex; |
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int32_t numhitboxes; // complex bounding boxes
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// the number of hitboxes
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int32_t numhitboxes; |
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// offset to the first hitbox chunk
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int32_t hitboxindex; |
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int32_t hitboxindex; |
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int32_t numseq; // animation sequences
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// the number of sequences
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int32_t numseq; |
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// offset to the first sequence description chunk
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int32_t seqindex; |
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int32_t seqindex; |
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int32_t numseqgroups; // demand loaded sequences
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// the number of sequence groups
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int32_t numseqgroups; |
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// offset to the first sequence group chunk
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int32_t seqgroupindex; |
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int32_t seqgroupindex; |
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int32_t numtextures; // raw textures
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// the number of textures
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int32_t numtextures; |
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// offset to the first texture chunk
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int32_t textureindex; |
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int32_t textureindex; |
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// offset to the first texture's image data
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int32_t texturedataindex; |
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int32_t texturedataindex; |
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int32_t numskinref; // replaceable textures
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// the number of replaceable textures
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int32_t numskinref; |
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// the number of skin families
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int32_t numskinfamilies; |
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int32_t numskinfamilies; |
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// offset to the first replaceable texture
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int32_t skinindex; |
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int32_t skinindex; |
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// the number of bodyparts
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int32_t numbodyparts; |
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int32_t numbodyparts; |
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// offset to the first bodypart
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int32_t bodypartindex; |
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int32_t bodypartindex; |
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int32_t numattachments; // queryable attachable points
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// the number of attachments
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int32_t numattachments; |
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// offset to the first attachment chunk
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int32_t attachmentindex; |
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int32_t attachmentindex; |
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// offset to the second studio model header
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int32_t studiohdr2index; |
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int32_t studiohdr2index; |
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int32_t soundindex; // UNUSED
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int32_t soundgroups; // UNUSED
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// was "soundindex"
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int32_t soundgroupindex; // UNUSED
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int32_t unused; |
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int32_t numtransitions; // animation node to animation node transition graph
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// was "soundgroups"
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int32_t unused2; |
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// was "soundgroupindex"
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int32_t unused3; |
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// the number of nodes in the sequence transition graph
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int32_t numtransitions; |
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// offset to the first sequence transition
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int32_t transitionindex; |
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int32_t transitionindex; |
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} studiohdr_t; |
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} studiohdr_t; |
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// extra header to hold more offsets
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// extra header to hold more offsets
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typedef struct |
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typedef struct |
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{ |
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{ |
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// number of pose parameters
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int32_t numposeparameters; |
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int32_t numposeparameters; |
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// offset to the first pose parameter
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int32_t poseparamindex; |
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int32_t poseparamindex; |
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// number of IK-autoplaying locks
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int32_t numikautoplaylocks; |
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int32_t numikautoplaylocks; |
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// offset to the first IK-autoplaying lock
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int32_t ikautoplaylockindex; |
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int32_t ikautoplaylockindex; |
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// number of IK-chains
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int32_t numikchains; |
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int32_t numikchains; |
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// offset to the first IK-chain
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int32_t ikchainindex; |
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int32_t ikchainindex; |
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// offset to the first key-value
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int32_t keyvalueindex; |
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int32_t keyvalueindex; |
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// size of key-values
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int32_t keyvaluesize; |
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int32_t keyvaluesize; |
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// number of hitbox sets
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int32_t numhitboxsets; |
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int32_t numhitboxsets; |
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// offset to the first hitbox set
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int32_t hitboxsetindex; |
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int32_t hitboxsetindex; |
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int32_t unused[6]; // for future expansions
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// for future expansions
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int32_t unused[6]; |
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} studiohdr2_t; |
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} studiohdr2_t; |
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// header for demand loaded sequence group data
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// header for demand loaded sequence group data
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typedef struct |
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typedef struct |
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{ |
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{ |
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// the model signature
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int32_t id; |
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int32_t id; |
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// studio model format version
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int32_t version; |
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int32_t version; |
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// the sequence group file name
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char name[64]; |
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char name[64]; |
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// the total file size in bytes
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int32_t length; |
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int32_t length; |
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} studioseqhdr_t; |
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} studioseqhdr_t; |
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// bone flags
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// bone flags
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#define BONE_ALWAYS_PROCEDURAL 0x0001 // bone is always procedurally animated
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#define BONE_ALWAYS_PROCEDURAL 0x0001 // bone is always procedurally animated
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#define BONE_SCREEN_ALIGN_SPHERE 0x0002 // bone aligns to the screen, not constrained in motion.
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#define BONE_SCREEN_ALIGN_SPHERE 0x0002 // bone aligns to the screen, not constrained in motion.
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#define BONE_SCREEN_ALIGN_CYLINDER 0x0004 // bone aligns to the screen, constrained by it's own axis.
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#define BONE_SCREEN_ALIGN_CYLINDER 0x0004 // bone aligns to the screen, constrained by it's own axis.
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#define BONE_JIGGLE_PROCEDURAL 0x0008 |
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#define BONE_JIGGLE_PROCEDURAL 0x0008 |
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#define BONE_FIXED_ALIGNMENT 0x0010 // bone can't spin 360 degrees, all interpolation is normalized around a fixed orientation
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#define BONE_FIXED_ALIGNMENT 0x0010 // bone can't spin 360 degrees, all interpolation is normalized around a fixed orientation
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#define BONE_USED_MASK (BONE_USED_BY_HITBOX|BONE_USED_BY_ATTACHMENT|BONE_USED_BY_VERTEX|BONE_USED_BY_BONE_MERGE) |
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#define BONE_USED_MASK (BONE_USED_BY_HITBOX|BONE_USED_BY_ATTACHMENT|BONE_USED_BY_VERTEX|BONE_USED_BY_BONE_MERGE) |
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#define BONE_USED_BY_ANYTHING BONE_USED_MASK |
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#define BONE_USED_BY_ANYTHING BONE_USED_MASK |
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#define BONE_USED_BY_HITBOX 0x00000100// bone (or child) is used by a hit box
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#define BONE_USED_BY_HITBOX 0x00000100 // bone (or child) is used by a hit box
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#define BONE_USED_BY_ATTACHMENT 0x00000200// bone (or child) is used by an attachment point
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#define BONE_USED_BY_ATTACHMENT 0x00000200 // bone (or child) is used by an attachment point
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#define BONE_USED_BY_VERTEX 0x00000400// bone (or child) is used by the toplevel model via skinned vertex
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#define BONE_USED_BY_VERTEX 0x00000400 // bone (or child) is used by the toplevel model via skinned vertex
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#define BONE_USED_BY_BONE_MERGE 0x00000800 |
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#define BONE_USED_BY_BONE_MERGE 0x00000800 |
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// bones
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// bones
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typedef struct mstudiobone_s |
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typedef struct mstudiobone_s |
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{ |
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{ |
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char name[MAXSTUDIONAME]; // bone name for symbolic links
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// the bone name
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int32_t parent; // parent bone
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char name[MAXSTUDIONAME]; |
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int32_t flags; // bone flags
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int32_t bonecontroller[6]; // bone controller index, -1 == none
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// the parent bone index. (-1) If it has no parent
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vec_t value[6]; // default DoF values
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int32_t parent; |
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vec_t scale[6]; // scale for delta DoF values
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// was "flags"
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int32_t unused; |
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// 1vailable bone controller per motion type.
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// (-1) if no controller is available.
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int32_t bonecontroller[6]; |
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/* default position and rotation values where
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* scale[0] = position.X |
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* scale[1] = position.Y |
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* scale[2] = position.Z |
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* scale[3] = rotation.X |
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* scale[4] = rotation.Y |
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* scale[5] = rotation.Z |
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*/ |
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vec_t value[6]; |
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/* compressed scale values where
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* scale[0] = position.X scale |
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* scale[1] = position.Y scale |
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* scale[2] = position.Z scale |
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* scale[3] = rotation.X scale |
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* scale[4] = rotation.Y scale |
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* scale[5] = rotation.Z scale |
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*/ |
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vec_t scale[6]; |
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} mstudiobone_t; |
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} mstudiobone_t; |
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#define STUDIO_PROC_AXISINTERP 1 |
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#define STUDIO_PROC_AXISINTERP 1 |
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@ -260,23 +359,38 @@ typedef struct mstudiobone_s |
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typedef struct |
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typedef struct |
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{ |
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{ |
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int32_t control; // local transformation of this bone used to calc 3 point blend
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// local transformation of this bone used to calc 3 point blend
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int32_t axis; // axis to check
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int32_t control; |
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vec3_t pos[6]; // X+, X-, Y+, Y-, Z+, Z-
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vec4_t quat[6]; // X+, X-, Y+, Y-, Z+, Z-
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// axis to check
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int32_t axis; |
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// X+, X-, Y+, Y-, Z+, Z-
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vec3_t pos[6]; |
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// X+, X-, Y+, Y-, Z+, Z-
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vec4_t quat[6]; |
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} mstudioaxisinterpbone_t; |
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} mstudioaxisinterpbone_t; |
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typedef struct |
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typedef struct |
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{ |
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{ |
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vec_t inv_tolerance; // 1.0f / radian angle of trigger influence
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// 1.0f / radian angle of trigger influence
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vec4_t trigger; // angle to match
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vec_t inv_tolerance; |
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vec3_t pos; // new position
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vec4_t quat; // new angle
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// angle to match
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vec4_t trigger; |
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// new position
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vec3_t pos; |
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// new angle
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vec4_t quat; |
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} mstudioquatinterpinfo_t; |
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} mstudioquatinterpinfo_t; |
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typedef struct |
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typedef struct |
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{ |
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{ |
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int32_t control; // local transformation to check
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// local transformation to check
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int32_t control; |
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int32_t numtriggers; |
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int32_t numtriggers; |
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int32_t triggerindex; |
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int32_t triggerindex; |
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} mstudioquatinterpbone_t; |
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} mstudioquatinterpbone_t; |
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@ -284,12 +398,21 @@ typedef struct |
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// extra info for bones
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// extra info for bones
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typedef struct |
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typedef struct |
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{ |
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{ |
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vec_t poseToBone[3][4]; // boneweighting reqiures
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// boneweighting reqiures
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vec_t poseToBone[3][4]; |
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vec4_t qAlignment; |
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vec4_t qAlignment; |
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int32_t proctype; |
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int32_t proctype; |
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int32_t procindex; // procedural rule
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vec4_t quat; // aligned bone rotation
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// procedural rule
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int32_t reserved[10]; // for future expansions
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int32_t procindex; |
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// aligned bone rotation
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vec4_t quat; |
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// for future expansions
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int32_t reserved[10]; |
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} mstudioboneinfo_t; |
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} mstudioboneinfo_t; |
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// JIGGLEBONES
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// JIGGLEBONES
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@ -358,7 +481,10 @@ typedef struct |
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typedef struct |
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typedef struct |
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{ |
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{ |
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int32_t parent; |
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int32_t parent; |
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int32_t aim; // might be bone or attach
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// might be bone or attach
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int32_t aim; |
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vec3_t aimvector; |
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vec3_t aimvector; |
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vec3_t upvector; |
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vec3_t upvector; |
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vec3_t basepos; |
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vec3_t basepos; |
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@ -367,20 +493,34 @@ typedef struct |
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// bone controllers
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// bone controllers
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typedef struct |
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typedef struct |
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{ |
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{ |
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int32_t bone; // -1 == 0
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// bone affected by this controller
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int32_t type; // X, Y, Z, XR, YR, ZR, M
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int32_t bone; |
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// the motion type
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int32_t type; |
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// the minimum and maximum values
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vec_t start; |
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vec_t start; |
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vec_t end; |
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vec_t end; |
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int32_t rest; // byte index value at rest
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int32_t index; // 0-3 user set controller, 4 mouth
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// was "rest"
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|
int32_t unused; |
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// the bone controller channel
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|
int32_t index; |
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|
|
} mstudiobonecontroller_t; |
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|
} mstudiobonecontroller_t; |
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|
// intersection boxes
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|
// intersection boxes
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|
typedef struct |
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|
typedef struct |
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|
|
{ |
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|
|
{ |
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|
// the bone this hitbox follows
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|
|
int32_t bone; |
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|
int32_t bone; |
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|
|
int32_t group; // intersection group
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|
|
vec3_t bbmin; // bounding box
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|
// the hit group
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|
|
int32_t group; |
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|
// the hitbox minimum and maximum extents
|
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|
|
vec3_t bbmin; |
|
|
|
vec3_t bbmax; |
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|
|
vec3_t bbmax; |
|
|
|
} mstudiobbox_t; |
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|
|
} mstudiobbox_t; |
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|
@ -394,10 +534,17 @@ typedef struct |
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|
|
// demand loaded sequence groups
|
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|
|
// demand loaded sequence groups
|
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|
typedef struct |
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|
|
typedef struct |
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|
|
{ |
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|
|
{ |
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|
|
char label[MAXSTUDIONAME]; // textual name
|
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|
|
// a textual name for this sequence group
|
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|
|
char name[64]; // file name
|
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|
|
char label[MAXSTUDIONAME]; |
|
|
|
int32_t cache; // cache index pointer
|
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|
|
int32_t data; // hack for group 0
|
|
|
|
// the file name
|
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|
|
char name[64]; |
|
|
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|
|
// was "cache"
|
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|
|
int32_t unused; |
|
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|
|
// was "data"
|
|
|
|
|
|
|
|
int32_t unused2; |
|
|
|
} mstudioseqgroup_t; |
|
|
|
} mstudioseqgroup_t; |
|
|
|
|
|
|
|
|
|
|
|
// events
|
|
|
|
// events
|
|
|
@ -408,11 +555,19 @@ typedef struct |
|
|
|
// attachment
|
|
|
|
// attachment
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
char name[MAXSTUDIONAME]; |
|
|
|
// was "name"
|
|
|
|
|
|
|
|
char unused[MAXSTUDIONAME]; |
|
|
|
|
|
|
|
|
|
|
|
int32_t flags; |
|
|
|
int32_t flags; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the bone this attachment follows
|
|
|
|
int32_t bone; |
|
|
|
int32_t bone; |
|
|
|
vec3_t org; // attachment position
|
|
|
|
|
|
|
|
vec3_t vectors[3]; // attachment vectors
|
|
|
|
// the attachment origin
|
|
|
|
|
|
|
|
vec3_t org; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the attachment vectors
|
|
|
|
|
|
|
|
vec3_t vectors[3]; |
|
|
|
} mstudioattachment_t; |
|
|
|
} mstudioattachment_t; |
|
|
|
|
|
|
|
|
|
|
|
#define IK_SELF 1 |
|
|
|
#define IK_SELF 1 |
|
|
@ -436,27 +591,48 @@ typedef struct |
|
|
|
int32_t chain; |
|
|
|
int32_t chain; |
|
|
|
|
|
|
|
|
|
|
|
int32_t bone; |
|
|
|
int32_t bone; |
|
|
|
int32_t attachment; // attachment index
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int32_t slot; // iktarget slot. Usually same as chain.
|
|
|
|
// offset to the attachment
|
|
|
|
|
|
|
|
int32_t attachment; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// iktarget slot
|
|
|
|
|
|
|
|
// usually same as chain
|
|
|
|
|
|
|
|
int32_t slot; |
|
|
|
|
|
|
|
|
|
|
|
vec_t height; |
|
|
|
vec_t height; |
|
|
|
vec_t radius; |
|
|
|
vec_t radius; |
|
|
|
vec_t floor; |
|
|
|
vec_t floor; |
|
|
|
vec3_t pos; |
|
|
|
vec3_t pos; |
|
|
|
vec4_t quat; |
|
|
|
vec4_t quat; |
|
|
|
|
|
|
|
|
|
|
|
int32_t ikerrorindex; // compressed IK error
|
|
|
|
// offset to the compressed IK error
|
|
|
|
|
|
|
|
int32_t ikerrorindex; |
|
|
|
|
|
|
|
|
|
|
|
int32_t iStart; |
|
|
|
int32_t iStart; |
|
|
|
vec_t start; // beginning of influence
|
|
|
|
|
|
|
|
vec_t peak; // start of full influence
|
|
|
|
// beginning of influence
|
|
|
|
vec_t tail; // end of full influence
|
|
|
|
vec_t start; |
|
|
|
vec_t end; // end of all influence
|
|
|
|
|
|
|
|
vec_t contact; // frame footstep makes ground concact
|
|
|
|
// start of full influence
|
|
|
|
vec_t drop; // how far down the foot should drop when reaching for IK
|
|
|
|
vec_t peak; |
|
|
|
vec_t top; // top of the foot box
|
|
|
|
|
|
|
|
|
|
|
|
// end of full influence
|
|
|
|
int32_t unused[4]; // for future expansions
|
|
|
|
vec_t tail; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// end of all influence
|
|
|
|
|
|
|
|
vec_t end; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// frame footstep makes ground concact
|
|
|
|
|
|
|
|
vec_t contact; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// how far down the foot should drop when reaching for IK
|
|
|
|
|
|
|
|
vec_t drop; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// top of the foot box
|
|
|
|
|
|
|
|
vec_t top; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// for future expansions
|
|
|
|
|
|
|
|
int32_t unused[4]; |
|
|
|
} mstudioikrule_t; |
|
|
|
} mstudioikrule_t; |
|
|
|
|
|
|
|
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
@ -466,36 +642,61 @@ typedef struct |
|
|
|
vec_t flLocalQWeight; |
|
|
|
vec_t flLocalQWeight; |
|
|
|
int32_t flags; |
|
|
|
int32_t flags; |
|
|
|
|
|
|
|
|
|
|
|
int32_t unused[4]; // for future expansions
|
|
|
|
// for future expansions
|
|
|
|
|
|
|
|
int32_t unused[4]; |
|
|
|
} mstudioiklock_t; |
|
|
|
} mstudioiklock_t; |
|
|
|
|
|
|
|
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
int32_t endframe; |
|
|
|
int32_t endframe; |
|
|
|
|
|
|
|
|
|
|
|
int32_t motionflags; |
|
|
|
int32_t motionflags; |
|
|
|
vec_t v0; // velocity at start of block
|
|
|
|
|
|
|
|
vec_t v1; // velocity at end of block
|
|
|
|
// velocity at start of block
|
|
|
|
vec_t angle; // YAW rotation at end of this blocks movement
|
|
|
|
vec_t v0; |
|
|
|
vec3_t vector; // movement vector relative to this blocks initial angle
|
|
|
|
|
|
|
|
vec3_t position; // relative to start of animation???
|
|
|
|
// velocity at end of block
|
|
|
|
|
|
|
|
vec_t v1; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// YAW rotation at end of this blocks movement
|
|
|
|
|
|
|
|
vec_t angle; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// movement vector relative to this blocks initial angle
|
|
|
|
|
|
|
|
vec3_t vector; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// relative to start of animation???
|
|
|
|
|
|
|
|
vec3_t position; |
|
|
|
} mstudiomovement_t; |
|
|
|
} mstudiomovement_t; |
|
|
|
|
|
|
|
|
|
|
|
// additional info for each animation in sequence blend group or single sequence
|
|
|
|
// additional info for each animation in sequence blend group or single sequence
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
char label[MAXSTUDIONAME]; // animation label (may be matched with sequence label)
|
|
|
|
// animation label (may be matched with sequence label)
|
|
|
|
vec_t fps; // frames per second (match with sequence fps or be different)
|
|
|
|
char label[MAXSTUDIONAME]; |
|
|
|
int32_t flags; // looping/non-looping flags
|
|
|
|
|
|
|
|
int32_t numframes; // frames per animation
|
|
|
|
// frames per second (match with sequence fps or be different)
|
|
|
|
|
|
|
|
vec_t fps; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// looping/non-looping flags
|
|
|
|
|
|
|
|
int32_t flags; |
|
|
|
|
|
|
|
|
|
|
|
// piecewise movement
|
|
|
|
// number of frames per animation
|
|
|
|
int32_t nummovements; // piecewise movement
|
|
|
|
int32_t numframes; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// number of piecewise movements
|
|
|
|
|
|
|
|
int32_t nummovements; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the first piecewise movement
|
|
|
|
int32_t movementindex; |
|
|
|
int32_t movementindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// number of IK-rules
|
|
|
|
int32_t numikrules; |
|
|
|
int32_t numikrules; |
|
|
|
int32_t ikruleindex; // non-zero when IK data is stored in the mdl
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int32_t unused[8]; // for future expansions
|
|
|
|
// offset to the first IK-rule
|
|
|
|
|
|
|
|
int32_t ikruleindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// for future expansions
|
|
|
|
|
|
|
|
int32_t unused[8]; |
|
|
|
} mstudioanimdesc_t; |
|
|
|
} mstudioanimdesc_t; |
|
|
|
|
|
|
|
|
|
|
|
// autoplaying sequences
|
|
|
|
// autoplaying sequences
|
|
|
@ -504,72 +705,142 @@ typedef struct |
|
|
|
int16_t iSequence; |
|
|
|
int16_t iSequence; |
|
|
|
int16_t iPose; |
|
|
|
int16_t iPose; |
|
|
|
int32_t flags; |
|
|
|
int32_t flags; |
|
|
|
vec_t start; // beginning of influence
|
|
|
|
|
|
|
|
vec_t peak; // start of full influence
|
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|
|
// beginning of influence
|
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|
vec_t tail; // end of full influence
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vec_t start; |
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vec_t end; // end of all influence
|
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|
// start of full influence
|
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|
vec_t peak; |
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// end of full influence
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vec_t tail; |
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// end of all influence
|
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vec_t end; |
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|
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} mstudioautolayer_t; |
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|
|
} mstudioautolayer_t; |
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|
|
// sequence descriptions
|
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|
|
// sequence descriptions
|
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|
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typedef struct mstudioseqdesc_s |
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typedef struct mstudioseqdesc_s |
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|
|
{ |
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{ |
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|
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char label[MAXSTUDIONAME]; // sequence label
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|
|
// the sequence name
|
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char label[MAXSTUDIONAME]; |
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vec_t fps; // frames per second
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// frames per second
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int32_t flags; // looping/non-looping flags
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|
vec_t fps; |
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// looping/non-looping flags
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int32_t flags; |
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// the sequence activity
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int32_t activity; |
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int32_t activity; |
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// the sequence activity weight
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int32_t actweight; |
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int32_t actweight; |
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// the number of animation events
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|
|
int32_t numevents; |
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|
int32_t numevents; |
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|
// offset to the first animation event chunk
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|
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int32_t eventindex; |
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int32_t eventindex; |
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int32_t numframes; // number of frames per sequence
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|
|
// the number of frames in the sequence
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|
int32_t numframes; |
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// offset to the first weight list
|
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|
|
int32_t weightlistindex; |
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|
int32_t weightlistindex; // weightlists
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|
|
// offset to the first IK lock
|
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|
|
int32_t iklockindex; // IK locks
|
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|
|
int32_t iklockindex; |
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|
// linear motion type
|
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|
int32_t motiontype; |
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|
int32_t motiontype; |
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|
int32_t motionbone; // index of pose parameter
|
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|
|
// offset to the first pose parameter
|
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|
|
int32_t motionbone; |
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|
|
// linear motion
|
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|
|
vec3_t linearmovement; |
|
|
|
vec3_t linearmovement; |
|
|
|
int32_t autolayerindex; // autolayer descriptions
|
|
|
|
|
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|
|
int32_t keyvalueindex; // local key-values
|
|
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|
|
vec3_t bbmin; // per sequence bounding box
|
|
|
|
// offset to the first autolayer description
|
|
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|
|
int32_t autolayerindex; |
|
|
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|
|
|
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|
|
// offset to the first local key-value
|
|
|
|
|
|
|
|
int32_t keyvalueindex; |
|
|
|
|
|
|
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|
|
|
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|
|
// the sequence minimum and maximum extents
|
|
|
|
|
|
|
|
vec3_t bbmin; |
|
|
|
vec3_t bbmax; |
|
|
|
vec3_t bbmax; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The number of blend animations
|
|
|
|
int32_t numblends; |
|
|
|
int32_t numblends; |
|
|
|
int32_t animindex; // mstudioanim_t pointer relative to start of sequence group data
|
|
|
|
|
|
|
|
// [blend][bone][X, Y, Z, XR, YR, ZR]
|
|
|
|
// offset to thefirst mstudioanim_t chunk.
|
|
|
|
|
|
|
|
// this offset is relative to the studioseqhdr_t of the file
|
|
|
|
int32_t blendtype[2]; // X, Y, Z, XR, YR, ZR (same as paramindex)
|
|
|
|
// that contains the animation data.
|
|
|
|
vec_t blendstart[2]; // starting value (same as paramstart)
|
|
|
|
int32_t animindex; |
|
|
|
vec_t blendend[2]; // ending value (same as paramend)
|
|
|
|
|
|
|
|
uint8_t groupsize[2]; // 255 x 255 blends should be enough
|
|
|
|
// the motion type of each blend controller
|
|
|
|
uint8_t numautolayers; // count of autoplaying layers
|
|
|
|
int32_t blendtype[2]; |
|
|
|
uint8_t numiklocks; // IK-locks per sequence
|
|
|
|
|
|
|
|
|
|
|
|
// the starting value of each blend controller
|
|
|
|
int32_t seqgroup; // sequence group for demand loading
|
|
|
|
vec_t blendstart[2]; |
|
|
|
|
|
|
|
|
|
|
|
int32_t entrynode; // transition node at entry
|
|
|
|
// the ending value of each blend controller
|
|
|
|
int32_t exitnode; // transition node at exit
|
|
|
|
vec_t blendend[2]; |
|
|
|
uint8_t nodeflags; // transition rules (really this is bool)
|
|
|
|
|
|
|
|
uint8_t cycleposeindex; // index of pose parameter to use as cycle index
|
|
|
|
// 255 x 255 blends should be enough
|
|
|
|
uint8_t fadeintime; // ideal cross fade in time (0.2 secs default) time = (fadeintime / 100)
|
|
|
|
uint8_t groupsize[2]; |
|
|
|
uint8_t fadeouttime; // ideal cross fade out time (0.2 msecs default) time = (fadeouttime / 100)
|
|
|
|
|
|
|
|
|
|
|
|
// number of autoplaying layers
|
|
|
|
int32_t animdescindex; // mstudioanimdesc_t [blend]
|
|
|
|
uint8_t numautolayers; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// number of IK-locks per sequence
|
|
|
|
|
|
|
|
uint8_t numiklocks; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the sequence group
|
|
|
|
|
|
|
|
int32_t seqgroup; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the node at entry in the sequence transition graph
|
|
|
|
|
|
|
|
int32_t entrynode; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the node at exit in the sequence transition graph
|
|
|
|
|
|
|
|
int32_t exitnode; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// transition rules
|
|
|
|
|
|
|
|
uint8_t nodeflags; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// index of pose parameter to use as cycle index
|
|
|
|
|
|
|
|
uint8_t cycleposeindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ideal cross fade in time (0.2 secs default) time = (fadeintime / 100)
|
|
|
|
|
|
|
|
uint8_t fadeintime; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ideal cross fade out time (0.2 msecs default) time = (fadeouttime / 100)
|
|
|
|
|
|
|
|
uint8_t fadeouttime; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// mstudioanimdesc_t [blend]
|
|
|
|
|
|
|
|
int32_t animdescindex; |
|
|
|
} mstudioseqdesc_t; |
|
|
|
} mstudioseqdesc_t; |
|
|
|
|
|
|
|
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
// pose parameter name
|
|
|
|
char name[MAXSTUDIONAME]; |
|
|
|
char name[MAXSTUDIONAME]; |
|
|
|
int32_t flags; // ????
|
|
|
|
|
|
|
|
vec_t start; // starting value
|
|
|
|
// ????
|
|
|
|
vec_t end; // ending value
|
|
|
|
int32_t flags; |
|
|
|
vec_t loop; // looping range, 0 for no looping, 360 for rotations, etc.
|
|
|
|
|
|
|
|
|
|
|
|
// starting value
|
|
|
|
|
|
|
|
vec_t start; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ending value
|
|
|
|
|
|
|
|
vec_t end; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// looping range, 0 for no looping, 360 for rotations, etc
|
|
|
|
|
|
|
|
vec_t loop; |
|
|
|
} mstudioposeparamdesc_t; |
|
|
|
} mstudioposeparamdesc_t; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offsets to the animation frames
|
|
|
|
typedef struct mstudioanim_s |
|
|
|
typedef struct mstudioanim_s |
|
|
|
{ |
|
|
|
{ |
|
|
|
uint16_t offset[6]; |
|
|
|
uint16_t offset[6]; |
|
|
@ -589,19 +860,37 @@ typedef union |
|
|
|
// body part index
|
|
|
|
// body part index
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
// the bodypart name
|
|
|
|
char name[64]; |
|
|
|
char name[64]; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the number of available models for this bodypart
|
|
|
|
int32_t nummodels; |
|
|
|
int32_t nummodels; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// used to convert from a global model index
|
|
|
|
|
|
|
|
// to a local bodypart model index
|
|
|
|
int32_t base; |
|
|
|
int32_t base; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the offset to the first model chunk
|
|
|
|
int32_t modelindex; // index into models array
|
|
|
|
int32_t modelindex; // index into models array
|
|
|
|
} mstudiobodyparts_t; |
|
|
|
} mstudiobodyparts_t; |
|
|
|
|
|
|
|
|
|
|
|
// skin info
|
|
|
|
// skin info
|
|
|
|
typedef struct mstudiotex_s |
|
|
|
typedef struct mstudiotex_s |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
// texture file name
|
|
|
|
char name[64]; |
|
|
|
char name[64]; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// texture flags
|
|
|
|
uint32_t flags; |
|
|
|
uint32_t flags; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// texture width in pixels
|
|
|
|
int32_t width; |
|
|
|
int32_t width; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// texture height in pixels
|
|
|
|
int32_t height; |
|
|
|
int32_t height; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the image data
|
|
|
|
|
|
|
|
// this offset is relative to the texture file header
|
|
|
|
int32_t index; |
|
|
|
int32_t index; |
|
|
|
} mstudiotexture_t; |
|
|
|
} mstudiotexture_t; |
|
|
|
|
|
|
|
|
|
|
@ -609,8 +898,12 @@ typedef struct mstudiotex_s |
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
int32_t bone; |
|
|
|
int32_t bone; |
|
|
|
vec3_t kneeDir; // ideal bending direction (per link, if applicable)
|
|
|
|
|
|
|
|
vec3_t unused0; // unused
|
|
|
|
// ideal bending direction (per link, if applicable)
|
|
|
|
|
|
|
|
vec3_t kneeDir; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// unused
|
|
|
|
|
|
|
|
vec3_t unused0; |
|
|
|
} mstudioiklink_t; |
|
|
|
} mstudioiklink_t; |
|
|
|
|
|
|
|
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
@ -633,23 +926,44 @@ typedef struct |
|
|
|
// studio models
|
|
|
|
// studio models
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
// model name
|
|
|
|
char name[64]; |
|
|
|
char name[64]; |
|
|
|
|
|
|
|
|
|
|
|
int32_t type; // UNUSED
|
|
|
|
// was "type"
|
|
|
|
vec_t boundingradius; // UNUSED
|
|
|
|
int32_t unused; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// was "boundingradius"
|
|
|
|
|
|
|
|
vec_t unused2; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the number of meshes in the model
|
|
|
|
int32_t nummesh; |
|
|
|
int32_t nummesh; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the first mesh chunk
|
|
|
|
int32_t meshindex; |
|
|
|
int32_t meshindex; |
|
|
|
|
|
|
|
|
|
|
|
int32_t numverts; // number of unique vertices
|
|
|
|
// the number of unique vertices
|
|
|
|
int32_t vertinfoindex; // vertex bone info
|
|
|
|
int32_t numverts; |
|
|
|
int32_t vertindex; // vertex vec3_t
|
|
|
|
|
|
|
|
int32_t numnorms; // number of unique surface normals
|
|
|
|
// offset to the vertex bone array
|
|
|
|
int32_t norminfoindex; // normal bone info
|
|
|
|
int32_t vertinfoindex; |
|
|
|
int32_t normindex; // normal vec3_t
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the vertex array
|
|
|
|
|
|
|
|
int32_t vertindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// the number of unique normals
|
|
|
|
|
|
|
|
int32_t numnorms; |
|
|
|
|
|
|
|
|
|
|
|
int32_t blendvertinfoindex; // boneweighted vertex info
|
|
|
|
// offset to the normal bone array
|
|
|
|
int32_t blendnorminfoindex; // boneweighted normal info
|
|
|
|
int32_t norminfoindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the normal array
|
|
|
|
|
|
|
|
int32_t normindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the boneweighted vertex info
|
|
|
|
|
|
|
|
int32_t blendvertinfoindex; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// offset to the boneweighted normal info
|
|
|
|
|
|
|
|
int32_t blendnorminfoindex; |
|
|
|
} mstudiomodel_t; |
|
|
|
} mstudiomodel_t; |
|
|
|
|
|
|
|
|
|
|
|
// vec3_t boundingbox[model][bone][2]; // complex intersection info
|
|
|
|
// vec3_t boundingbox[model][bone][2]; // complex intersection info
|
|
|
@ -657,19 +971,33 @@ typedef struct |
|
|
|
// meshes
|
|
|
|
// meshes
|
|
|
|
typedef struct |
|
|
|
typedef struct |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
// can be interpreted as the number of triangles in the mesh
|
|
|
|
int32_t numtris; |
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int32_t numtris; |
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// offset to the start of the tris sequence
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int32_t triindex; |
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int32_t triindex; |
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// the skin index
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int32_t skinref; |
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int32_t skinref; |
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int32_t numnorms; // per mesh normals
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int32_t normindex; // UNUSED!
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// the number of normals in the mesh
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int32_t numnorms; |
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// was "normindex"
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int32_t unused; |
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} mstudiomesh_t; |
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} mstudiomesh_t; |
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// triangles
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// triangles
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typedef struct |
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typedef struct |
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{ |
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{ |
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int16_t vertindex; // index into vertex array
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// index into vertex array
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int16_t normindex; // index into normal array
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int16_t vertindex; |
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int16_t s,t; // s,t position on skin
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// index into normal array
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int16_t normindex; |
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// texture coordinates in absolute space (unnormalized)
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int16_t s,t; |
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} mstudiotrivert_t; |
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} mstudiotrivert_t; |
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#endif//STUDIO_H
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#endif//STUDIO_H
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