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filesystem: follow C89

pull/2/head
Alibek Omarov 5 years ago
parent
commit
ca57c8424d
  1. 9
      engine/common/filesystem.c

9
engine/common/filesystem.c

@ -591,7 +591,7 @@ static zipfile_t *FS_AddFileToZip( const char *name, zip_t *zip, fs_offset_t off @@ -591,7 +591,7 @@ static zipfile_t *FS_AddFileToZip( const char *name, zip_t *zip, fs_offset_t off
static zip_t *FS_LoadZip( const char *zipfile, int *error )
{
int numpackfiles = 0;
int numpackfiles = 0, i;
zip_cdf_header_t header_cdf;
zip_header_eocd_t header_eocd;
uint signature;
@ -693,7 +693,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -693,7 +693,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
info = (zipfile_t *)Mem_Calloc( fs_mempool, sizeof( zipfile_t ) * header_eocd.total_central_directory_record );
for ( int i = 0; i < header_eocd.total_central_directory_record; i++ )
for( i = 0; i < header_eocd.total_central_directory_record; i++ )
{
FS_Read( zip->handle, (void *)&header_cdf, sizeof( header_cdf ) );
@ -742,7 +742,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -742,7 +742,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
zip->numfiles = 0;
zip->files = (zipfile_t *)Mem_Calloc( fs_mempool, sizeof( zipfile_t ) * numpackfiles );
for( int i = 0; i < numpackfiles; i++ )
for( i = 0; i < numpackfiles; i++ )
FS_AddFileToZip( info[i].name, zip, info[i].offset, info[i].size, info[i].compressed_size );
if( error )
@ -2344,7 +2344,8 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir @@ -2344,7 +2344,8 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
}
else if( search->zip )
{
for( int i = 0; search->zip->numfiles > i; i++)
int i;
for( i = 0; search->zip->numfiles > i; i++)
{
if( !Q_stricmp( search->zip->files[i].name, name ) )
{

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