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engine: client: fixed height argument writing in Con_DrawStringLen
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@ -990,11 +990,14 @@ void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height
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{
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{
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int curLength = 0;
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int curLength = 0;
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if( !length ) return;
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if( !con.curFont )
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*length = 0;
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return;
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if( height )
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*height = con.curFont->charHeight;
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if (!length)
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return;
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if( !con.curFont ) return;
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*length = 0;
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if( height ) *height = con.curFont->charHeight;
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while( *pText )
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while( *pText )
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{
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{
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