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utils: mdldec: fix of masked_solid texture flag

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SNMetamorph 3 years ago committed by Alibek Omarov #SupportRMS
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8d5426cdcd
  1. 10
      utils/mdldec/qc.c

10
utils/mdldec/qc.c

@ -224,10 +224,12 @@ static void WriteTextureRenderMode( FILE *fp ) @@ -224,10 +224,12 @@ static void WriteTextureRenderMode( FILE *fp )
fprintf( fp, "$texrendermode \"%s\" \"additive\" \n", texture->name );
if( texture->flags & STUDIO_NF_MASKED )
fprintf( fp, "$texrendermode \"%s\" \"masked\" \n", texture->name );
if( texture->flags & ( STUDIO_NF_MASKED | STUDIO_NF_ALPHASOLID ) )
fprintf( fp, "$texrendermode \"%s\" \"masked_solid\" \n", texture->name ); // xash3d extension
{
if( texture->flags & STUDIO_NF_ALPHASOLID )
fprintf( fp, "$texrendermode \"%s\" \"masked_solid\" \n", texture->name ); // xash3d extension
else
fprintf( fp, "$texrendermode \"%s\" \"masked\" \n", texture->name );
}
if( texture->flags & STUDIO_NF_TWOSIDE )
fprintf( fp, "$texrendermode \"%s\" \"twoside\" \n", texture->name );

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