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engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior

pull/2/head
Alibek Omarov 2 years ago
parent
commit
c2a24fbbce
  1. 6
      engine/client/cl_game.c

6
engine/client/cl_game.c

@ -3898,9 +3898,6 @@ void CL_UnloadProgs( void )
{ {
if( !clgame.hInstance ) return; if( !clgame.hInstance ) return;
if( GI->internal_vgui_support )
VGui_Shutdown();
CL_FreeEdicts(); CL_FreeEdicts();
CL_FreeTempEnts(); CL_FreeTempEnts();
CL_FreeViewBeams(); CL_FreeViewBeams();
@ -3912,6 +3909,9 @@ void CL_UnloadProgs( void )
if( Q_stricmp( GI->gamefolder, "hlfx" ) || GI->version != 0.5f ) if( Q_stricmp( GI->gamefolder, "hlfx" ) || GI->version != 0.5f )
clgame.dllFuncs.pfnShutdown(); clgame.dllFuncs.pfnShutdown();
if( GI->internal_vgui_support )
VGui_Shutdown();
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
Cvar_FullSet( "host_clientloaded", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "host_clientloaded", "0", FCVAR_READ_ONLY );

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