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scripts: enable building utils for PC platforms

pull/2/head
Alibek Omarov 4 years ago
parent
commit
c0db39594b
  1. 2
      scripts/build_freebsd_engine.sh
  2. 2
      scripts/build_linux_engine.sh
  3. 2
      scripts/build_mingw_engine.sh
  4. 2
      scripts/build_osx_engine.sh
  5. 2
      scripts/build_windows_engine.sh

2
scripts/build_freebsd_engine.sh

@ -14,7 +14,7 @@ build_engine()
if [ "$APP" = "xashds" ]; then if [ "$APP" = "xashds" ]; then
./waf configure -T release -d -W || die ./waf configure -T release -d -W || die
elif [ "$APP" = "xash3d-fwgs" ]; then elif [ "$APP" = "xash3d-fwgs" ]; then
./waf configure -T release --enable-stb -W || die ./waf configure -T release --enable-stb -W --enable-utils || die
else else
die die
fi fi

2
scripts/build_linux_engine.sh

@ -52,7 +52,7 @@ build_engine()
./waf configure -T release -d -W $AMD64 || die ./waf configure -T release -d -W $AMD64 || die
elif [ "$APP" = "xash3d-fwgs" ]; then elif [ "$APP" = "xash3d-fwgs" ]; then
APPDIR=$APPNAME.AppDir APPDIR=$APPNAME.AppDir
./waf configure --sdl2=SDL2_linux -T release --enable-stb --prefix="$APPDIR" -W $AMD64 || die ./waf configure --sdl2=SDL2_linux -T release --enable-stb --prefix="$APPDIR" -W $AMD64 --enable-utils || die
else else
die die
fi fi

2
scripts/build_mingw_engine.sh

@ -11,7 +11,7 @@ export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread -msse2"
export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread -Wl,--allow-multiple-definition" # workaround some other mingw bugs export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread -Wl,--allow-multiple-definition" # workaround some other mingw bugs
export WINRC="i686-w64-mingw32-windres" export WINRC="i686-w64-mingw32-windres"
rm -rf build # clean build directory rm -rf build # clean build directory
./waf configure -s "SDL2_mingw/i686-w64-mingw32/" --build-type=none --prefix="." --win-style-install -v || die # can't compile VGUI support on MinGW, due to differnet C++ ABI ./waf configure -s "SDL2_mingw/i686-w64-mingw32/" --build-type=none --prefix="." --win-style-install -v --enable-utils || die # can't compile VGUI support on MinGW, due to differnet C++ ABI
./waf build -v || die ./waf build -v || die
cp $TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32//bin/SDL2.dll . # Install SDL2 cp $TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32//bin/SDL2.dll . # Install SDL2
cp vgui_support_bin/vgui_support.dll . cp vgui_support_bin/vgui_support.dll .

2
scripts/build_osx_engine.sh

@ -5,7 +5,7 @@
# Build engine # Build engine
cd $TRAVIS_BUILD_DIR cd $TRAVIS_BUILD_DIR
python waf configure -s "$HOME/Library/Frameworks/SDL2.framework/" -T debug --prefix="pkg/" --win-style-install || die python waf configure -s "$HOME/Library/Frameworks/SDL2.framework/" -T debug --prefix="pkg/" --win-style-install --enable-utils || die
python waf build || die python waf build || die
python waf install || die python waf install || die
cp ~/Library/Frameworks/SDL2.framework/SDL2 pkg/libSDL2.dylib cp ~/Library/Frameworks/SDL2.framework/SDL2 pkg/libSDL2.dylib

2
scripts/build_windows_engine.sh

@ -7,7 +7,7 @@ cd $TRAVIS_BUILD_DIR
# NOTE: to build with other version use --msvc_version during configuration # NOTE: to build with other version use --msvc_version during configuration
# NOTE: sometimes you may need to add WinSDK to %PATH% # NOTE: sometimes you may need to add WinSDK to %PATH%
./waf.bat configure -s "$TRAVIS_BUILD_DIR/SDL2_VC" -T "debug" --prefix=`pwd` || die ./waf.bat configure -s "$TRAVIS_BUILD_DIR/SDL2_VC" -T "debug" --prefix=`pwd` --enable-utils || die
./waf.bat build -v || die ./waf.bat build -v || die
echo After build echo After build

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