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@ -1821,7 +1821,7 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
@@ -1821,7 +1821,7 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
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char *afile; |
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if( !GameInfo ) return false; |
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afile = (char *)FS_LoadFile( filename, NULL, false ); |
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afile = (char *)FS_LoadDirectFile( filename, NULL ); |
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if( !afile ) return false; |
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FS_InitGameInfo( GameInfo, gamedir ); |
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@ -1922,6 +1922,8 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
@@ -1922,6 +1922,8 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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string filepath_ro, liblist_ro; |
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fs_offset_t roLibListTime, roGameInfoTime, rwGameInfoTime; |
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FS_AllowDirectPaths( true ); |
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Q_snprintf( filepath_ro, sizeof( filepath_ro ), "%s/%s/gameinfo.txt", host.rodir, gamedir ); |
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Q_snprintf( liblist_ro, sizeof( liblist_ro ), "%s/%s/liblist.gam", host.rodir, gamedir ); |
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@ -1949,6 +1951,8 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
@@ -1949,6 +1951,8 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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Mem_Free( afile_ro ); |
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} |
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} |
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FS_AllowDirectPaths( false ); |
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} |
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// if user change liblist.gam update the gameinfo.txt
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