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@ -372,6 +372,18 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
@@ -372,6 +372,18 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
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else gEngfuncs.Con_Reportf( "- ^1failed\n" ); |
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} |
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/*
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============== |
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GL_GetProcAddress |
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defined just for nanogl/glwes, so it don't link to SDL2 directly, nor use dlsym |
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============== |
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*/ |
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void GAME_EXPORT *GL_GetProcAddress( const char *name ) |
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{ |
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return gEngfuncs.GL_GetProcAddress( name ); |
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} |
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/*
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=============== |
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GL_SetDefaultTexState |
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@ -709,6 +721,8 @@ void GL_InitExtensions( void )
@@ -709,6 +721,8 @@ void GL_InitExtensions( void )
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GL_InitExtensionsBigGL(); |
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#endif |
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R_RenderInfo_f(); |
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// enable gldebug if allowed
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if( GL_Support( GL_DEBUG_OUTPUT )) |
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{ |
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