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ref_gl: show r_info after loading extensions, add GL_GetProcAddress call

pull/2/head
Alibek Omarov 6 years ago
parent
commit
bb8ba4225c
  1. 14
      ref_gl/gl_opengl.c

14
ref_gl/gl_opengl.c

@ -372,6 +372,18 @@ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cv
else gEngfuncs.Con_Reportf( "- ^1failed\n" ); else gEngfuncs.Con_Reportf( "- ^1failed\n" );
} }
/*
==============
GL_GetProcAddress
defined just for nanogl/glwes, so it don't link to SDL2 directly, nor use dlsym
==============
*/
void GAME_EXPORT *GL_GetProcAddress( const char *name )
{
return gEngfuncs.GL_GetProcAddress( name );
}
/* /*
=============== ===============
GL_SetDefaultTexState GL_SetDefaultTexState
@ -709,6 +721,8 @@ void GL_InitExtensions( void )
GL_InitExtensionsBigGL(); GL_InitExtensionsBigGL();
#endif #endif
R_RenderInfo_f();
// enable gldebug if allowed // enable gldebug if allowed
if( GL_Support( GL_DEBUG_OUTPUT )) if( GL_Support( GL_DEBUG_OUTPUT ))
{ {

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