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engine: client: fix master server query through NetAPI

pull/2/head
Alibek Omarov 2 years ago
parent
commit
b72033eb74
  1. 3
      engine/client/cl_game.c

3
engine/client/cl_game.c

@ -3368,8 +3368,7 @@ void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double @@ -3368,8 +3368,7 @@ void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double
nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
// grab the list from the master server
Q_strcpy( &fullquery[22], GI->gamefolder );
NET_SendPacket( NS_CLIENT, Q_strlen( GI->gamefolder ) + 23, fullquery, nr->resp.remote_address );
NET_SendPacket( NS_CLIENT, len, fullquery, nr->resp.remote_address );
clgame.request_type = NET_REQUEST_CLIENT;
clgame.master_request = nr; // holds the master request unitl the master acking
}

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