Browse Source

filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory

pull/2/head
Alibek Omarov 2 years ago
parent
commit
b4c0ccbede
  1. 63
      filesystem/filesystem.c

63
filesystem/filesystem.c

@ -205,7 +205,7 @@ void listdirectory( stringlist_t *list, const char *path ) @@ -205,7 +205,7 @@ void listdirectory( stringlist_t *list, const char *path )
#endif
#if XASH_WIN32
Q_snprintf( pattern, sizeof( pattern ), "%s*", path );
Q_snprintf( pattern, sizeof( pattern ), "%s/*", path );
// ask for the directory listing handle
hFile = _findfirst( pattern, &n_file );
@ -820,7 +820,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool @@ -820,7 +820,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
}
// make sure what gamedir is really exist
if( !FS_SysFolderExists( va( "%s" PATH_SEPARATOR_STR "%s", fs_rootdir, GameInfo->falldir )))
if( !FS_SysFolderExists( va( "%s/%s", fs_rootdir, GameInfo->falldir )))
GameInfo->falldir[0] = '\0';
}
@ -893,7 +893,8 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game @@ -893,7 +893,8 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
char *afile;
afile = (char *)FS_LoadFile( filepath, NULL, false );
if( !afile ) return false;
if( !afile )
return false;
FS_InitGameInfo( GameInfo, gamedir );
@ -937,7 +938,6 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo ) @@ -937,7 +938,6 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
{
string liblist_path, gameinfo_path;
string default_gameinfo_path;
gameinfo_t tmpGameInfo;
qboolean haveUpdate = false;
Q_snprintf( default_gameinfo_path, sizeof( default_gameinfo_path ), "%s/gameinfo.txt", fs_basedir );
@ -947,16 +947,16 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo ) @@ -947,16 +947,16 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
// here goes some RoDir magic...
if( COM_CheckStringEmpty( fs_rodir ))
{
string filepath_ro, liblist_ro;
string gameinfo_ro, liblist_ro;
fs_offset_t roLibListTime, roGameInfoTime, rwGameInfoTime;
FS_AllowDirectPaths( true );
Q_snprintf( filepath_ro, sizeof( filepath_ro ), "%s/%s/gameinfo.txt", fs_rodir, gamedir );
Q_snprintf( gameinfo_ro, sizeof( gameinfo_ro ), "%s/%s/gameinfo.txt", fs_rodir, gamedir );
Q_snprintf( liblist_ro, sizeof( liblist_ro ), "%s/%s/liblist.gam", fs_rodir, gamedir );
roLibListTime = FS_SysFileTime( liblist_ro );
roGameInfoTime = FS_SysFileTime( filepath_ro );
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
if( roLibListTime > rwGameInfoTime )
@ -965,17 +965,14 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo ) @@ -965,17 +965,14 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
}
else if( roGameInfoTime > rwGameInfoTime )
{
char *afile_ro = (char *)FS_LoadDirectFile( filepath_ro, NULL );
fs_offset_t len;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
if( afile_ro )
{
gameinfo_t gi;
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true;
FS_InitGameInfo( &gi, gamedir );
FS_ParseGenericGameInfo( &gi, afile_ro, true );
FS_WriteGameInfo( gameinfo_path, &gi );
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
}
@ -990,6 +987,7 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo ) @@ -990,6 +987,7 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
// force to create gameinfo for specified game if missing
if(( FS_CheckForGameDir( gamedir ) || !Q_stricmp( fs_gamedir, gamedir )) && !FS_FileExists( gameinfo_path, false ))
{
gameinfo_t tmpGameInfo;
memset( &tmpGameInfo, 0, sizeof( tmpGameInfo ));
if( FS_ReadGameInfo( default_gameinfo_path, gamedir, &tmpGameInfo ))
@ -1005,9 +1003,7 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo ) @@ -1005,9 +1003,7 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
if( !GameInfo || !FS_FileExists( gameinfo_path, false ))
return false; // no dest
if( FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo ))
return true;
return false;
return FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo );
}
/*
@ -1327,8 +1323,8 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char @@ -1327,8 +1323,8 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char
char roPath[MAX_SYSPATH];
char rwPath[MAX_SYSPATH];
Q_snprintf( roPath, sizeof( roPath ), "%s" PATH_SEPARATOR_STR "%s" PATH_SEPARATOR_STR, fs_rodir, dirs.strings[i] );
Q_snprintf( rwPath, sizeof( rwPath ), "%s" PATH_SEPARATOR_STR "%s" PATH_SEPARATOR_STR, fs_rootdir, dirs.strings[i] );
Q_snprintf( roPath, sizeof( roPath ), "%s/%s/", fs_rodir, dirs.strings[i] );
Q_snprintf( rwPath, sizeof( rwPath ), "%s/%s/", fs_rootdir, dirs.strings[i] );
// check if it's a directory
if( !FS_SysFolderExists( roPath ))
@ -1368,7 +1364,7 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char @@ -1368,7 +1364,7 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char
for( i = 0; i < dirs.numstrings; i++ )
{
if( !FS_SysFolderExists( dirs.strings[i] ) || ( !Q_strcmp( dirs.strings[i], ".." ) && !fs_ext_path ))
if( !FS_SysFolderExists( dirs.strings[i] ))
continue;
if( FI.games[FI.numgames] == NULL )
@ -1445,9 +1441,13 @@ Internal function used to determine filetime @@ -1445,9 +1441,13 @@ Internal function used to determine filetime
*/
int FS_SysFileTime( const char *filename )
{
#if XASH_WIN32
struct _stat buf;
if( _wstat( FS_PathToWideChar( filename ), &buf ) < 0 )
#else
struct stat buf;
if( stat( filename, &buf ) == -1 )
if( stat( filename, &buf ) < 0 )
#endif
return -1;
return buf.st_mtime;
@ -1599,11 +1599,11 @@ Look for a file in the filesystem only @@ -1599,11 +1599,11 @@ Look for a file in the filesystem only
*/
qboolean FS_SysFileExists( const char *path )
{
struct stat buf;
#if XASH_WIN32
struct _stat buf;
if( _wstat( FS_PathToWideChar( path ), &buf ) < 0 )
#else
struct stat buf;
if( stat( path, &buf ) < 0 )
#endif
return false;
@ -1620,11 +1620,11 @@ Look for a existing folder @@ -1620,11 +1620,11 @@ Look for a existing folder
*/
qboolean FS_SysFolderExists( const char *path )
{
struct stat buf;
#if XASH_WIN32
struct _stat buf;
if( _wstat( FS_PathToWideChar( path ), &buf ) < 0 )
#else
struct stat buf;
if( stat( path, &buf ) < 0 )
#endif
return false;
@ -1641,10 +1641,11 @@ Check if filesystem entry exists at all, don't mind the type @@ -1641,10 +1641,11 @@ Check if filesystem entry exists at all, don't mind the type
*/
qboolean FS_SysFileOrFolderExists( const char *path )
{
struct stat buf;
#if XASH_WIN32
struct _stat buf;
return _wstat( FS_PathToWideChar( path ), &buf ) >= 0;
#else
struct stat buf;
return stat( path, &buf ) >= 0;
#endif
}
@ -1692,7 +1693,8 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t @@ -1692,7 +1693,8 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
pack_ind = search->pfnFindFile( search, name, fixedname, len );
if( pack_ind >= 0 )
{
if( index ) *index = pack_ind;
if( index )
*index = pack_ind;
return search;
}
}
@ -1701,8 +1703,9 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t @@ -1701,8 +1703,9 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
{
char netpath[MAX_SYSPATH], dirpath[MAX_SYSPATH];
Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SEPARATOR_STR, fs_rootdir );
Q_snprintf( dirpath, sizeof( dirpath ), "%s/", fs_rootdir );
Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name );
if( FS_SysFileExists( netpath ))
{
static searchpath_t fs_directpath;
@ -1713,9 +1716,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t @@ -1713,9 +1716,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
// just copy the name, we don't do case sensitivity fix there
if( fixedname )
{
Q_strncpy( fixedname, name, len );
}
FS_InitDirectorySearchpath( &fs_directpath, dirpath, 0 );
if( index != NULL )

Loading…
Cancel
Save