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engine: common: remove unused Mod_AmbientLevels

pull/2/head
Alibek Omarov 2 years ago
parent
commit
b0c71c598f
  1. 18
      engine/common/mod_bmodel.c
  2. 1
      engine/common/mod_local.h

18
engine/common/mod_bmodel.c

@ -745,24 +745,6 @@ qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf
return false; return false;
} }
/*
==================
Mod_AmbientLevels
grab the ambient sound levels for current point
==================
*/
void Mod_AmbientLevels( const vec3_t p, byte *pvolumes )
{
mleaf_t *leaf;
if( !worldmodel || !p || !pvolumes )
return;
leaf = Mod_PointInLeaf( p, worldmodel->nodes );
*(int *)pvolumes = *(int *)leaf->ambient_sound_level;
}
/* /*
================= =================
Mod_FindModelOrigin Mod_FindModelOrigin

1
engine/common/mod_local.h

@ -156,7 +156,6 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize ); int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize ); int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node ); mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
void Mod_AmbientLevels( const vec3_t p, byte *pvolumes );
int Mod_SampleSizeForFace( msurface_t *surf ); int Mod_SampleSizeForFace( msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p ); byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod ); void Mod_UnloadBrushModel( model_t *mod );

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