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@ -627,7 +627,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo ) |
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FS_Close( f ); // all done
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FS_Close( f ); // all done
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} |
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} |
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void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir ) |
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static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir ) |
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{ |
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{ |
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memset( GameInfo, 0, sizeof( *GameInfo )); |
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memset( GameInfo, 0, sizeof( *GameInfo )); |
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@ -658,7 +658,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir ) |
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GameInfo->max_particles = 4096; |
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GameInfo->max_particles = 4096; |
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} |
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} |
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void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo ) |
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static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo ) |
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{ |
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{ |
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char *pfile = (char*) buf; |
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char *pfile = (char*) buf; |
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qboolean found_linux = false, found_osx = false; |
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qboolean found_linux = false, found_osx = false; |
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@ -919,7 +919,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool |
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FS_CreateDefaultGameInfo |
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FS_CreateDefaultGameInfo |
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================ |
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================ |
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*/ |
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*/ |
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void FS_CreateDefaultGameInfo( const char *filename ) |
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static void FS_CreateDefaultGameInfo( const char *filename ) |
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{ |
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{ |
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gameinfo_t defGI; |
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gameinfo_t defGI; |
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@ -3022,6 +3022,7 @@ fs_api_t g_api = |
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FS_GetFullDiskPath, |
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FS_GetFullDiskPath, |
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}; |
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}; |
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs ); |
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs ) |
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs ) |
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{ |
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{ |
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if( engfuncs && !FS_InitInterface( version, engfuncs )) |
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if( engfuncs && !FS_InitInterface( version, engfuncs )) |
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