CVAR_DEFINE_AUTO(cl_fixtimerate,"7.5",FCVAR_ARCHIVE,"time in msec to client clock adjusting");
CVAR_DEFINE_AUTO(cl_fixtimerate,"7.5",FCVAR_ARCHIVE,"time in msec to client clock adjusting");
CVAR_DEFINE_AUTO(hud_fontscale,"1.0",FCVAR_ARCHIVE|FCVAR_LATCH,"scale hud font texture");
CVAR_DEFINE_AUTO(hud_fontscale,"1.0",FCVAR_ARCHIVE|FCVAR_LATCH,"scale hud font texture");
CVAR_DEFINE_AUTO(hud_scale,"0",FCVAR_ARCHIVE|FCVAR_LATCH,"scale hud at current resolution");
CVAR_DEFINE_AUTO(hud_scale,"0",FCVAR_ARCHIVE|FCVAR_LATCH,"scale hud at current resolution");
CVAR_DEFINE_AUTO(hud_scale_minimal_width,"640",FCVAR_ARCHIVE|FCVAR_LATCH,"if hud_scale results in a HUD virtual screen smaller than this value, it won't be applied");
CVAR_DEFINE_AUTO(cl_solid_players,"1",0,"Make all players not solid (can't traceline them)");
CVAR_DEFINE_AUTO(cl_solid_players,"1",0,"Make all players not solid (can't traceline them)");
CVAR_DEFINE_AUTO(cl_updaterate,"20",FCVAR_USERINFO|FCVAR_ARCHIVE,"refresh rate of server messages");
CVAR_DEFINE_AUTO(cl_updaterate,"20",FCVAR_USERINFO|FCVAR_ARCHIVE,"refresh rate of server messages");