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@ -1423,12 +1423,14 @@ save serverinfo variables into server.cfg (using for dedicated server too) |
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*/ |
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*/ |
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void GAME_EXPORT Host_WriteServerConfig( const char *name ) |
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void GAME_EXPORT Host_WriteServerConfig( const char *name ) |
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{ |
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{ |
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qboolean already_loaded; |
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file_t *f; |
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file_t *f; |
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string newconfigfile; |
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string newconfigfile; |
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Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name ); |
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Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name ); |
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SV_InitGameProgs(); // collect user variables
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// TODO: remove this mechanism, make it safer for now
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already_loaded = SV_InitGameProgs(); // collect user variables
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// FIXME: move this out until menu parser is done
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// FIXME: move this out until menu parser is done
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CSCR_LoadDefaultCVars( "settings.scr" ); |
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CSCR_LoadDefaultCVars( "settings.scr" ); |
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@ -1447,7 +1449,9 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name ) |
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} |
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} |
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else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name ); |
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else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name ); |
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SV_FreeGameProgs(); // release progs with all variables
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// don't unload library that wasn't loaded by us
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if( already_loaded ) |
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SV_FreeGameProgs(); // release progs with all variables
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} |
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} |
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/*
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/*
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