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@ -400,8 +400,7 @@ void GL_UpdateSwapInterval( void ) |
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// disable VSync while level is loading
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// disable VSync while level is loading
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if( cls.state < ca_active ) |
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if( cls.state < ca_active ) |
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{ |
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{ |
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if( SDL_GL_SetSwapInterval( gl_vsync->value ) ) |
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SDL_GL_SetSwapInterval( gl_vsync->value ); |
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Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) ); |
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SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
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SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
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} |
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} |
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED )) |
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED )) |
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