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ref: gles3compat: Fix crashes on stubs under windows, probably due to signature missmatch
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@ -1704,64 +1704,54 @@ static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex )
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pgl ## name = GL2_ ## name; \
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}
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static void APIENTRY stub( void )
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static void APIENTRY GL2_Normal3fv(const GLfloat *v)
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{
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;
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}
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#define GL2_STUB( name ) \
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{ \
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*((void **)&pgl ## name) = (void *)stub; \
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static void APIENTRY GL2_Hint(GLenum target, GLenum mode)
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{
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}
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static void APIENTRY GL2_Scalef(GLfloat x, GLfloat y, GLfloat z)
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{
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}
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static void APIENTRY GL2_Translatef(GLfloat x, GLfloat y, GLfloat z)
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{
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}
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static void APIENTRY GL2_TexEnvi(GLenum target, GLenum pname, GLint param)
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{
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}
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static void APIENTRY GL2_TexEnvf(GLenum target, GLenum pname, GLfloat param)
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{
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}
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static void APIENTRY GL2_Fogi(GLenum pname, GLint param)
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{
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}
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static void APIENTRY GL2_ShadeModel(GLenum mode)
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{
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}
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static void APIENTRY GL2_PolygonMode(GLenum face, GLenum mode)
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{
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}
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static void APIENTRY GL2_PointSize(GLfloat size)
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{
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}
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static void APIENTRY GL2_DrawBuffer(GLenum mode)
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{
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}
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#if XASH_EMSCRIPTEN
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static void GL2_PolygonMode( GLenum face, GLenum mode )
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{
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}
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static void GL2_PolygonOffset( GLfloat factor, GLfloat units )
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{
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}
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static void GL2_ShadeModel( GLenum mode )
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{
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}
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static void GL2_PointSize( GLfloat size )
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{
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}
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static void GL2_Normal3fv( const GLfloat *v )
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{
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}
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static void GL2_Hint( GLenum target, GLenum mode )
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{
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}
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static void GL2_Scalef( GLfloat x, GLfloat y, GLfloat z )
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{
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}
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static void GL2_Translatef( GLfloat x, GLfloat y, GLfloat z )
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{
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}
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static void GL2_TexEnvi( GLenum target, GLenum pname, GLint param )
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{
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}
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static void GL2_TexEnvf( GLenum target, GLenum pname, GLfloat param )
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{
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}
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static void GL2_Fogi( GLenum pname, GLint param )
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{
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}
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static void GL2_DrawBuffer( GLenum mode )
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{
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}
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#endif // XASH_EMSCRIPTEN
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void GL2_ShimInstall( void )
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@ -1773,13 +1763,13 @@ void GL2_ShimInstall( void )
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GL2_OVERRIDE_PTR( Color4f )
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GL2_OVERRIDE_PTR( Color4ub )
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GL2_OVERRIDE_PTR( Color4ubv )
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GL2_STUB( Normal3fv )
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GL2_OVERRIDE_PTR( Normal3fv )
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GL2_OVERRIDE_PTR( TexCoord2f )
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GL2_OVERRIDE_PTR( MultiTexCoord2f )
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GL2_OVERRIDE_PTR( AlphaFunc )
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GL2_OVERRIDE_PTR( Fogf )
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GL2_OVERRIDE_PTR( Fogfv )
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GL2_STUB( Hint ) // fog
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GL2_OVERRIDE_PTR( Hint ) // fog
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GL2_OVERRIDE_PTR( Begin )
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GL2_OVERRIDE_PTR( End )
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GL2_OVERRIDE_PTR_B( Enable )
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@ -1788,20 +1778,20 @@ void GL2_ShimInstall( void )
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GL2_OVERRIDE_PTR( LoadIdentity )
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GL2_OVERRIDE_PTR( Ortho )
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GL2_OVERRIDE_PTR( LoadMatrixf )
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GL2_STUB( Scalef )
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GL2_STUB( Translatef )
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GL2_STUB( TexEnvi )
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GL2_STUB( TexEnvf )
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GL2_OVERRIDE_PTR( Scalef )
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GL2_OVERRIDE_PTR( Translatef )
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GL2_OVERRIDE_PTR( TexEnvi )
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GL2_OVERRIDE_PTR( TexEnvf )
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GL2_OVERRIDE_PTR( ClientActiveTextureARB )
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//GL2_OVERRIDE_PTR( ActiveTextureARB )
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GL2_STUB( Fogi )
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GL2_STUB( ShadeModel )
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GL2_OVERRIDE_PTR( Fogi )
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GL2_OVERRIDE_PTR( ShadeModel )
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#ifdef XASH_GLES
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_pglDepthRangef = gEngfuncs.GL_GetProcAddress( "glDepthRangef" );
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GL2_STUB( PolygonMode )
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GL2_STUB( PointSize )
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GL2_OVERRIDE_PTR( PolygonMode )
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GL2_OVERRIDE_PTR( PointSize )
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GL2_OVERRIDE_PTR( DepthRange )
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GL2_STUB( DrawBuffer )
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GL2_OVERRIDE_PTR( DrawBuffer )
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#endif
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if( glConfig.context != CONTEXT_TYPE_GL )
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{
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@ -1809,18 +1799,7 @@ void GL2_ShimInstall( void )
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GL2_OVERRIDE_PTR_B( TexParameteri )
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}
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#if XASH_EMSCRIPTEN
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GL2_OVERRIDE_PTR( Normal3fv )
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GL2_OVERRIDE_PTR( Hint )
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GL2_OVERRIDE_PTR( Scalef )
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GL2_OVERRIDE_PTR( Translatef )
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GL2_OVERRIDE_PTR( TexEnvi )
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GL2_OVERRIDE_PTR( TexEnvf )
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GL2_OVERRIDE_PTR( Fogi )
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GL2_OVERRIDE_PTR( ShadeModel )
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GL2_OVERRIDE_PTR( PolygonMode )
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GL2_OVERRIDE_PTR( PointSize )
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GL2_OVERRIDE_PTR( PolygonOffset )
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GL2_OVERRIDE_PTR( DrawBuffer )
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#endif // XASH_EMSCRIPTEN
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GL2_OVERRIDE_PTR_B( IsEnabled )
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GL2_OVERRIDE_PTR_B( DrawRangeElements )
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